It seems it is my duty after each Live Update to report those bugs which managed to slip through. It’s not a job I enjoy, but someone’s gotta do it.
Here’s what to watch for:
- Warden Mythical/Epic proc is feeding power to the target instead of the Warden. Hire an extra illy or switch weapons until the hotfix.
- Druid AA “Tortoise Shell” AoE blocker spell is now broken as of LU51. No word on a fix. [discussion]
- The x4 Raid zone (Munzok’s) did not go live. No word as to why, only to expect an explanation later. Possibly because so few people were flagged to be able to test it? (must have been flagged for and cleared the x2 raid zone) [link]
- The Autofollow Changes seem to be causing a lot of problems for certain people. The person following seems to randomly run off cliffs, run in circles, swim or run in a triangular pattern, etc.. In other words pathing like a mob rather than following the player. [link]
- The Access Quest series for the x2 raid zone the Ward of Elements is screwy. This is due to the fact that you must spawn several Elemental Lords, but the 4th pillar in each room needed to spawn the Lord cannot be clicked except by someone who is on step 3 of one of the Cleansing the Elements quests. You can do Cleansing the Elements, More Cleansing the Elements, and Final Cleansing of the Elements once per day, then you are done and are thus unable to click the pillar and proceed on the Access Quest.
- You can group with someone who has not completed the 3 Cleansing quests and is on the Lord step, or you can do what a lot of bastards out there are doing and hanging out in the rooms and when the Lord spawns, stealing it because you A) have no clue how to spawn it and B) think it is random or on a timer.
- Wizard Spell Storming Tempest gets permanently locked out and cannot be reused until dying/zoning. [discussion]
- The Cleric shadows AA ability Sacrifice has been rendered almost completely useless. It now takes 95% of the cleric’s health (which can no longer be mitigated) regardless of how much or little health the tank has. Any cleric with 5% health for more than .012 seconds during a raid is probably going to die. So why was this change made? Here’s the thread that started it all. [Discussion]
- There are some comments about the Solo Shard Quest. You inhabit the body of another being and have to use its abilities and spells. I guess they did this so they could design a quest that can be done by any class. Also apparently if you go Linkdead, you can be completely trapped, unable to Evac, Zone, or use Teleport Pads. If this happens to you, you can try to /camp or intentionally go Linkdead again by disconnecting your Internet connection. — thanks brammator
- The Tinkered Banker in Steamfont is just an NPC. There isn’t a recipe to make one. Boo hiss. [discussion]
- Automated Hammers in Deep Forge now only spawn when you pull the Doomsmith. I guess this was once again done to try to prevent folks from sharing cleared/mentored instances. [comments]
Raid Trophies
It’s not a bug, but I’m sure some folks would like to check out the new Raid Trophies you can decorate your guild hall with. You need the head or other appropriate body part of the mob, which is a drop off the mob, plus a tradeskiller-made pedestal.
Don’t miss The Brasse’s map of the new x2 zone The Ward of Elements.
How about the fact that the paladin TSO raid 4-set bonus was changed to now be a 3.8% healing increase on our death save?
That seems to be a bullet point that unfortunately not even the scrub paladins care about. Probably because they are happy as hell to be getting fabled x2 patterns and could care less about gear that takes work to earn.
🙁
Several 2-set and 4-set bonuses were adjusted. Would you consider the 4-set bonus to be a bug?