I have been pleasantly surprised by the range in difficulty of the TSO Dungeons. Other than my my previous blog entry, which left no ambiguity about my opinion of Befallen, players have been presented with a lot of choices about these dungeons.
Don’t give up just because you do a few runs and die a lot!
The most important point I can get across is that some Void Shard quests only require killing 1-2 of the easier names, some require none at all. I could see a mastercrafted/legendary group of 4 determined players completing some of these Void Shard quests and gearing themselves up over time. Of course if you are doing tradeskill group missions, then the recipe books you collect there will help you stretch your void shard dollar further, as each recipe costs 1-2 void shards less than retail.
If you are a group that is not the best geared or don’t have a full group, I’d look at:
- Najena’s: The Deep Forge
- Najena’s Hollow
- Miragul’s: Scion of Ice
If you decide to give Najena’s Deep Forge a shot, I recommend skipping the sadistic smithy Doomhammer. There are at least 2 Void Shard missions which don’t take you anywhere near him. Unless you’ve got his strategy hammered out. 🙂 Yes, that was a little joke. A bad one.
The first four names (everything up to and including the Jailer) in Najena’s Hollow are a pushover once you’ve got them figured out, and at least one void shard quest there requires going no further than the Jailer.
Similarly, the names in Scion of Ice have little tricks to them, but once you figure them out, it’s not all that tough.