10 thoughts on “Miragul’s: Scion of Ice — first look

  1. May be cos the only healer you had was a 78 templar, but when we ran Scion of Ice it was very easy.

    Did it with a Guardian (me), Swashie, Coercer, Conjuror, Pally and a Templar. We have only legendary and T1 RoK fabled (except the Conjuror who also has his mythical).

    Zone was easy, no wipes, no aggro issues and no issues healing.

  2. The zone was quite easy to solo-heal for warden 80 (me), no raid gear, but instace fabled jewelry. Tank was also non-raider, as everybody else except one mythical coercer. Bit confusing quests, but generally really easy.

  3. If anyone has any strategies for Najena Deep Forge and is feeling particularly Generous, let me know. Specifically the Smithy. We tried pulling the hammers from the room with a bruiser and just burning down the Smith. We tried pulling the Smith from the room and leaving the hammers. Each time, we got eaten at about 40% of the Smith’s health by 6 stacked elemental detrimentals.

    I figured out the puzzle to open the Lava wall.

  4. Pull the trash in the smithy room out and kill it, but leave the hammers. Then once all trash but the hammers is killed, pull the smithy, ignore the hammers. When the hammers die they do an AE that reduces your mitigation. So just burn the named without using AE 😉

  5. I keep seeing people say that, but we have tried leaving the hammers and pulling Doomhammer to the opposite side of the zone. He still kills us DEAD with several 3k hits. He has 6 of his Armor effects stacked on us.

    I’m guessing you had a very high DPS group that was able to burn him down in 20-30 seconds?

  6. Yes it is possible that we just ‘burned through’ the script. However try pulling a single hammer and kill it. It puts a detrimental on your group that I think will only make him hit harder. I’ll check next time I go there if i can figure out more about the fight.

  7. You HAVE to kill the hammers against the smith. If they are left up during the fight they each put up an AoE dot that wipes you more or less quickly (depending on gear, healers etc.)

    Just kill all the hammers, then immedietly pull the named, then kill the hammers as they spawn til they named is dead. You do get an incurable trauma detrimental from them when they die, but the AoE you get if they’re up is MUCH worse.

    It’s possible that the AoE is completely avoidable by just pulling the named far enough away from the hammers, dunno haven’t tried that yet.

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