82 thoughts on “EQ2Wire Liveblog: EverQuest II Spring Update Livestream

  1. More copy and paste, yay. The new orc models that were probably cannibalized from EQN look cool though, but it’s a shame they’re not replacing the old hideous model with them and just using them in the new zone.

        1. Chris and Tom are character artists, not zone artists, and those are brand new non EQN related models. The zone artists are probably busy with the next expansion as zones take A LOT of time.

          So…liquid EXPtacy, eh?

          1. So I need to apologize for saying they looked cool? I don’t know who made them, I just assumed they were recycled from EQN because they look far better than anything in EQ2 that I’ve seen.

          2. Well, sorry. I wrote that more out of frustration that they keep re-using zones than anything else. I’d honestly prefer if they didn’t even make new content if they were just going to re-use zones. But I do understand why it’s happening, they’re a small team and they need to give players stuff to do.

    1. Really? with basically a handful of people developing this, they brought out this, just like Feldon said, you need to apologize to the whole team. This is tons of content for a GU

  2. [You’ll be able to be Heartbound to another player. Basically in-game marriage. Both of you go to Shard of Love and type a command. If both of you are online, you get a title, and it shows a special icon.

    Better make sure to clear that area first, else that’s going to be an interesting ceremony… 😆

  3. So, the dev team has been gutted. Reusing an old zone is a way to save time and money, you will have to agree with that. However, a lot of the old EQ2 content does hold up. And they have used old zones in interesting ways to springboard off new content. Compare Obol Plains and Edilion Jungle, to Loping Planes and the Frerrot.

    I have faith in the EQ2 team to do it right. Both for Zek and Scourge.

    Now onto the keep, I’m hoping it is something similar to Estate of Unrest. Maybe even progression over multiple instances, for example, maybe the first time you clear the Courtyard, which gives access to the Barracks. The second time you can go straight to the Barracks, and onto the arena. From the arena, later you can go straight to the main keep and the throne room. Giving us interesting ways to access things, new challenges and puzzles. I am also hoping for a return of the AoM style challenges achievements to make things harder with a greater reward.

    The other fabled zones are nice additions too. I’m hoping for something similar in terms of content updates. Clickables and interesting takes on old mechanics. I would love to see something similar to the old notes you could get in ruins of varsoon that tell you what damage type does the most damage to the adds in chamber.

    The LoN loot for DBC concerns me, as they might shut down LoN which would be a shame, the game is fantastic fun and really well made, even if it is dead.

    1. I’m excited about the possibility of LoN loot in the marketplace. The art for LoN is great, but the game play is more complicated than I have time for. It will be nice to have the possibility to get the furniture items for decorating without having to take up extra time trying, yet again, to figure out how to manage not to lose on the most basic scenario.

  4. While orcs don’t interest me in the least and I have no interest in anything coming up save maybe the marriage thing; I think it’s a good way to go. I’ve said for years they should just quit dreaming up new places to go cause it usually ends up a sloppy lore mess (looking at you ToT). There is TONS of storylines left dangling from the past 10 years and I’d love to see them tied up.

    Number 1 on my list would be seeing the high elves reclaiming Felwithe, Firona put on the throne and have it as a new starting city. I realize most players are end game but I’d still like to see a small amount of effort on the beginning and middle portions of EQ2.

  5. Sucks that they are forced to recycle old content because of having a bare bones development team, but as a community we should appreciate their hard work because they are doing a lot with having virtually no resources.

    Hoping this changes for the EQ2 team now that EQN is cancelled.

    1. A lot of the reason that we choose to tell new stories in older zones is so that our artists have time to build new zones for our expansions. We really wanted to tell this new story and Zek fits the bill. The zone has been changed though, new lighting, sky, new geo, lots of new stuff to make it feel and fit the new stories. Fabled content and re-use give our team time to deliver more expansion content, and we’re going to need it. We have a lot planned for this year, it’s going to be epic.

      As to the cribbing off of Eve for the XP vials, this is actually something we have been planning for a few years. Its a coincidence that we came with it just after Eve. But yeah, its a cool idea we hope people enjoy.

        1. I am probably not supposed to say anything. But we are currently working on an entirely new system for Public Quests. No dates. No promises, as I cannot. Its going to be Epic.

          1. Hear hear!

            Sweet baby Jesus, that is really good news, I think a lot of people will be excited to read that! I was kinda hoping something would be on the cards after the patchwork PQ’s came in a little while back.

            I’ve played EQ2 since day one and I’ve got to say some of the most fun times I’ve had in the game have been PQ’s – be it the DoV ones, or even the tradeskill / construction event ones back in the early days, its a great way of getting people to come together enmasse out of their hidey holes.

            Will look forward to whatever you guys come up with whenever it’s ready!

      1. Whatever the reasons, I appreciate the hard work of the EQ2 team. I might not like everything that is going on with the game but I know you guys are working hard and doing the best job that you can.

        1. Not like zone-reuse is new. We’ve had it… and executed brilliantly for like what 2-3 years+ now… There is always something fantastic about going back to a place you been for a new experience. This provides replayability, reusability, extensability that has been so expertly displayed in this preview.

          We’ve got scaling zones, level agnostic zones, fabled zone reuse, now dynamic boss spawning. Next level phase could even image zones with entire dynamic mob sets [orcs or zek fairies or treants or even some bizarre usage where castle sunk and zek sirens]. only limited by imagination (…and time… and money).

      2. I don’t mind seeing the old zones revamped, especially when a separate instance, leaving the original intact. It makes it seem like the world isn’t static, but changes over time for the characters who’ve been around forever. Does make me wish the old starter island still existed, and the hamlets….really miss the hamlets.

  6. This actually looks like an interesting spread of content. I for one am happy to see Zek get a second look! Good times there…

    And as much as I give the devs crap for going all “EVErquest”, they’ve been lifting some solid ideas so far. Time will tell with the XP vials…

  7. Did they say minimum level 100 for the signature questline, like the current new zone, or can it be obtained and played by those under level 100?

    Only a signature questline = /wrists.

          1. If you have no time to craft, then you really don’t need vials. Trade XP goes pretty fast these days and Vitality gives enough of a boost to help level at a good rate on your busy schedule.

    1. Im thrilled about same sex unions in norrath. I would suggest, though, worrying less about that and more about interracial marriage. No one wants to see a gnome and an ogre tying the knot! /sigh

  8. Oooh just noticed LON loot coming to marketplace. Yay! Good call, have been hoping for this for awhile, some great ‘fluff’ stuff if you are so inclined, still have a few of those awesome paintings left to track down.

  9. Dare I hope that purchased mercenaries will be converted to Heirloom anytime soon?

    Please please please! I’m not a gambler and these are expensive to get the one you want for different characters.

  10. Well that sounds cool.

    But i really, really wanted fabled Stormhold! Ah well, Zek is cool as well. Now me and my friends just need to get fully leveled up. And i do really like Varsoon’s.

  11. Yeah! I suggested a fabled Deathfist Citadel some months ago and it is coming up and with new models! Great. Please don’t forget to add “Fabled Burning Deathfist Arrow” as random drops!

          1. I have no idea about that and I never have thought about putting arrows on mages/priests. But making those “Fabled Burning Deathfist Arrow”s to be the best in-game is certainly doable.

  12. Just a thought since new stuff is coming out, will there ever be a storyline or loreline for the mercenaries? Someday I would like to know why Kenny is like how he is, and if possible, do a questline that upgrades/changes him to his normal form.

  13. I actually hope that no flying mounts can be used in the new overland zone because I much enjoy playing the game in the slower way (like get a whole group, adventure, find names etc). I like the game in the good old days.

    1. Yeah once upon a time Zek and any overland zone used to feel massive. Then, as much as I love them, flying mounts arrived and kinda shrunk the world.

      I also think it would be fun to turn off flying mounts for the fabled version of Zek.

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