Like previous expansions, Terrors of Thalumbra includes shiny “collections of collections” or meta-collections. A number of the expansion’s collections reward a piece which is part of a larger collection. When the expansion launched however, some of these pieces were not being rewarded. This week, Caith went through game logs to award the correct items to the players who had completed the quests but didn’t receive the pieces. From Kander:
We have started reimbursing these missed meta collection pieces. If you haven’t been reimbursed for missed metas, Please email me.
KVALLEE@daybreakgames.comEmail me if you have collections you have completed and did not receive the meta reward. We will of course be verifying any claims via logs.
Second, the collection rewards need to be corrected to properly reward the pieces. This is still in progress…
From Caith on the EQ2 Forums yesterday:
Quick update folks, we’re working on the collection issues, they are not yet fully resolved. None of the collections that have been completed are the final collection for the expansion, so you have not yet seen the final reward. We are aiming at having the issues resolved for next hotfix, we’ll let you know if that changes.
Anyone that completed one of the collections that was fixed in December have been granted the collection pieces that they missed out on. The grants were completed today.
As for the Time-Locked Expansion servers, a significant effort was made to go through heroic and raid rewards for the Kingdom of Sky expansion to bring the items up to snuff. After numerous revamps left the raid gear untouched, it had fallen behind even HANDCRAFTED gear. As per Gninja on the EQ2 Forums, the effort to remedy this imbalance continues:
We are going through the relic stuff and making sure the stats are correct. There were a few that were too far off and we are correcting those. Having said that the changes being made might not be drastic in every case, but when you kill stuff in raid the loot should be an upgrade in most cases. Obviously we can’t hit every item in the game but there should be items for every slot for every class in each of the different types and difficulties of content.
Players found a bug with Wards on TLE servers sometimes being zeroed out/missed. Caith has confirmed the issue and we hope to see a fix soon:
Found the bug in original coding for wards, it’s fixed for next hotfix. Multiplying by 0 [zero] is no bueno.
Far Freakin’ Out! Thanks for the very cool update, Feldon!
Thanks to the hard-working team for, well, working so hard for us players, nice and notsonice ))
A bug in the original code! That’s a helluva find and fix. Thankee tons.
Kinda sad that a developer has to do something a gm should be doing, but kander always seems to go above and beyond for the fans.
COE quests are broken as well, and there doesn’t seem to be any fixes incoming.
All zones that must be advanced through NPC activity (clicking a gate, hailing a person, etc.) are currently broken. The fix should apply to all of these issues.
Hammy fight in High Keep is broken, in that the crates can’t be. /bug reported.
Which collections were meant to have meta-shinies anyway? I’ve handed a bunch in but wouldn’t know if I should be expecting to be given another shiny as part of the exercise daybreak just went through.
where is the news for zones coming?
Are they going to fix the rewards from the Heroic collection? Not only give us the meta-collection piece, I’m talking about the rewards. It’s a bit stupid give you to choice between a piece of chain armor, plate armor, leather armor and cloth armor when the reward is no trade. Why not let you choice (for example for my defiler) between 4 different chain pieces? I finished two collections and both give me a DPS armor piece. Is that what they are going to fix? Then are they going to give me another piece for the collections I finished?
I’m sorry about my English, I just get up and I need a coffee (or a dozen).
Ty
I agree. Its pointless to have rewards that are NO TRADE and unusable by the class. It would make more sense to have 4 choices as Rebelde suggested
Yet this is how collections have worked forever. Only suggestion is to stockpile shinies for the characters who can use the rewards. We’re not going to convince the EQ2 team that having all quest rewards NO TRADE is something worth reevaluating.