15 thoughts on “Wait Queues for F2P on Merged Servers to End Tuesday?

  1. Anybody know if the login servers are down?
    When I try to log into the forums I get:
    The System has encountered an error. Please come back and try again later.
    When I ry to connect via the launcher I get.
    There is an error completing your request. Please try again.

  2. Why do they announce things in chat on one server instead of someplace like their forums or even their favorite communication channel (twitter). Word of mouth is a lousy way to communicate important information. (yes, I am in a bad mood today)

    1. When it’s company-wide, they seem to be good about hitting the DBC Twitter, as they have today. Likewise, Windstalker will use her account if it’s just us. Otherwise, no, forum use for this is inconsistent. Then again, if it’s a login problem like this, user posting is borked there, too… etcetera.

      1. It wasn’t really a log in issue though that they’ve left people in the dark about. It was the massive queues for F2P players. Silly of them to announce it in game on one server that the people affected couldn’t even get on and apparently no where else.

  3. you can get in by bypassing the launcher. go to everquest2.exe in your everquest2 folder. be aware though there are other issues in the game. like sometimes you have to try several times before mail will go through and some houses and guild halls and dungeon maker dungeons are not available. you will get a red emote telling you the zone is not available.

    but the game itself is pretty empty so you can go rack up some playtime in areas that are usually full.

  4. The problem with login queues/server caps is always the same. If a queue/cap exists, people are encouraged to stay logged in continuously for fear of not being able to get access whenever they return. The server thus fills up with idlers, which makes wait times even longer than they ought to be, and to some degree contributes to even greater server workload. (Depends how much work is involved in dealing with an idle player in a particular game.)

    If a login queue or server cap exists, then aggressive auto-kicking of inactive players must be implemented. I’ve yet to see a game actually do that, though.

    1. But DBG does have an aggressive auto-kicking policy, its called crash on zone once you come back from your break. Also this whole queue thing is intentional, and that is why they are not saying anything

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