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From the EQ2 Forums:
GENERAL
- Fixed an issue where renaming a guild would revert after a server restart.
TLE General
- Fixed an issue where players could visit published houses from anywhere.
ABILITIES / ALTERNATE ADVANCEMENT
Assassin
- Villainy – Corrected a bug that granted more mitigation than intended below level 80.
Ranger
- Hunter’s Instinct – Corrected a bug that granted more mitigation than intended below level 80.
Dirge
- Death’s Door – Corrected a bug that granted more mitigation than intended below level 80.
Troubador
- Daelis’ Dance of Blades – Corrected a bug that granted more mitigation than intended below level 80.
Beastlord
- Savage Ruin – Corrected a bug that granted more mitigation than intended below level 80.
Brigand
- Street Smarts – Corrected a bug that granted more mitigation than intended below level 80.
Swashbuckler
- Bladeweaver – Corrected a bug that granted more mitigation than intended below level 80.
Mage
- Magi’s Shielding – Corrected a bug that granted more mitigation than intended below level 80.
Channeler
- Marisha Kur’s Blessing – Will now grant mitigation to fighters below level 80.
Mystic
- Runic Armor – Will now grant mitigation to fighters below level 80.
Defiler
- Shroud of Armor – Will now grant mitigation to fighters below level 80.
Templar
- Holy Armor – Will now grant mitigation to fighters below level 80.
Inquisitor
- Sacred Armor – Will now grant mitigation to fighters below level 80.
Warden
- Armor of Seasons – Will now grant mitigation to fighters below level 80.
Fury
- Armor of Nature – Will now grant mitigation to fighters below level 80.
PvP
- Racial abilities that grant runspeed or glide now have a chance to dispel when struck by a player in PvP combat.
- Escape spells will now fail to trigger if the caster is under a stifle, stun, or mesmerize effect when the casting completes. This is in both PvP and PvE combat, but only on a PvP server.
ITEMS
- [eq2u]Sigil of the Swarm[/eq2u] no longer sets the charm slot into cooldown.
The code at the top got bolloxed FYI…
why couldn’t the mitigation buff go on fighters defense stance instead of another class’s buff? /sigh
Because the mitigation issue was largely about scouts having higher mitigation than plate tanks in groups and raids. Based on what the problem was (buffs granting too much mitigation to non-fighters), I think reducing it for them and increasing it for fighters while grouped was the right move.
I guess this could impact soloers, but then again, I play on Stormhold so my caring about solo play is … well, pretty much non-existent.
I’m well aware of why the mit changes were done, but there was no need to force one to group with a priest to get reasonable mitigation buffs. It’s poor design, imo. What if your questing with your significant other and they are not a priest? You miss out on these mit buffs.
For solo and duo content, I honestly don’t think it’s that significant. This was a change that was really targeted where it was needed, with TLE server grouping and raiding.