From the EQ2 Forums:
US EverQuest II Live Servers will be brought offline on Tuesday, March 24, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.
EU EverQuest II Live Servers will be brought offline on Tuesday, March 24, 2015 at 9:00PM PDT* for an update. (Approx. 4:00AM London Time on March 25, 2015). Estimated downtime is one hour.
and from the EQ2 Forums:
GENERAL
- Corrected an issue that was preventing achievements for Avatars from showing up in Census.
POPULATION / ZONE PROGRESSION
Ossuary: Altar of Malice [Raid]
- Ritual Keeper V’derin has had his health adjusted.
- Malicious Sentry adds in the Ritual Keeper encounter have had their health adjusted.
Castle Highhold [Solo] and [Advanced Solo]
- Sa’Dax Senshali should no longer remain invulnerable should multiple platforms become active simultaneously.
TRADESKILLS
- Harvest Nodes in Tenebrous Tangle will now properly grant common harvests if you are under minimum skills.
- Tier 10 and 11 harvestable bush nodes will no longer have a chance to grant rare roots, and will now grant provisioner rares in their place.
ITEMS
- Char-Ferrin, Hound of Despair will no longer claim to be a Sokokar when summoned.
- Defiler Crystallized Essence, Conjuror Shard of Essence, and Necromancer Dark Heart’s will no longer announce to the guild when placed in inventory.
- Primevil, Dagger of Syl’Tor can no longer be equipped by Furies or Wardens.
Traduction de l’article original en français sur http://www.guerrier-celeste.fr/notes-mise-a-jour/2015/notes-du-24-mars-2015.html
French translated on http://www.guerrier-celeste.fr/notes-mise-a-jour/2015/notes-du-24-mars-2015.html
“Tier 10 and 11 harvestable bush nodes will no longer have a chance to grant rare roots, and will now grant provisioner rares in their place.”
Now, no rare root and no provisioner rare lol
and what if you needed the rare root, that update is kind of lame
You can still get rare roots from root nodes, just not shrubs/bushes.
If the price goes up, the root cause won’t be hard to track down.
Ouch, Feldon! True though, we’ll know what a price increase stems from. 😉
You have become better at Humor! (1/500)
Prices on Butcherblock have already gone up… used to be a bunch of roots below 10p.. now the cheapest is 20p
That is a weird change to the bushes, makes me glad I’m sitting on a pile of hiven roots.
does that hurt? lol
Great . . . they make it better for scouts who use poisons by giving us more poisons per rare combine . . . then take it away by effectively halving the nodes we can get hiven root rares from . . . wonderful.
It says the provisioner rare will replace the hiven root – does that mean at the same rate? I was getting 2 stormthorn fruit for every 10-18 hiven roots. If I can harvest and get more stormthorn fruits, I’ll be a happy camper. I have about 50 hiven roots trying to get a few of the other rare.
And I don’t see anyone complaining that you can only get rare lumber from one node… or rare gems… or rare metals… Roots are plentiful from the root nodes.
It irritates me no end that they create these stable “root” concepts that have pretty much stayed the same since the start of the game and are logical for that reason and then they suddenly change, all it does is cause confusion.
So new players will be happily getting root rares from bushes and roots as they level from 0-95, then suddenly the rares from nodes change? I’d rather they introduce a new node than confuse yet another concept.
It’s been ages since I’ve harvested in lower levels, but the way I read this was that root rares don’t drop from the lower level bushes/shrubs, but they’ve been dropping from them in tiers 10 & 11. If that’s the case, all they’ve done is fix a bug to put tiers 10 & 11 in alignment with all the others. If I’m incorrect and roots are actually dropping from bushes/shrubs in lower tiers, I’m sure you’ll let me know. :p
Rare roots have always come from bushes at all tiers. This patch just changed it for the top two.
Once upon a Really Long Time Ago(TM), shrub nodes had no rare harvests at all. People harvesting for other materials would leave the shrubs and harvest everything else, and eventually you’d have an entire zone with only shrubs spawned. Until some responsible harvester (or provisioner) came along and harvested all the shrubs.
Sony added rare roots and imbue materials to the harvest tables for shrubs of all tiers, to make them more appealing to harvesters in general.
As for the rarity of hiven roots, there is reason to complain. Any given character will use a limited number of rares for spells and/or mastercraft gear, but scouts can use hiven roots constantly for top-tier poisons. The same argument applies to the stormthorn fruits.
I suppose the rationale might be the fact that only four classes can use the poisons resulting from hiven roots, whereas anyone can benefit from the new mastercraft food and drink.
Yet another patch day goes by and we still don’t have the Tradeskill changes from Beta…..
Well . . . with the reduced staff, that might be why things are taking longer to transition from test to live.
Of course, there may be internal errors or other things we’re just not seeing. Would you rather they take the time to get it right or put it out and only then find there’s glitches?
It’s just odd to me that people complain when things go from test to live too fast, “What the hell are they doing? What is test for if they’re not going to test things!?!” Yet, some say that things are taking too long and comment when it’s not going fast enough (to their liking).
But, again, it just may be reduced staff, longer turn over times . . .
Straightforward fixes sit on test for a month. Meanwhile, major changes get rushed through to live without adequate testing. Updates can seemingly be very random at times.
Yup.. this last bit wasn’t even on test at all.. it hit live FIRST and test had to wait a day for it…
I’m pretty sure making Far Seas items heirloom instead of no trade does not need to be tested for months.
Although, I know they made some things heirloom that should not have been – and it was caught and reported right after. No clue if it’s been changed though.
I was hoping someone would’ve reported the absent totem in Zavith’Loa Hidden Caldera {besides me}. As of last night there was no way to cross beyond the lava falls since the Totem has gone MIA. Obviously this means there is no way to complete the zone for folks working either missions or the AoM adventuring timeline {as an alt is}.
I came to this thread just for that reason. Have a Pally alt that is on the sig questline and I can’t go any further because the totem is missing and I can’t complete Caldera for quest update. I’ve tried both the solo and advanced solo, reset and tried again but no totem. Heard one guildie also had same problem Tuesday in advanced solo.
Same thing for the Heroic zone, though we WERE able to finish it. There is a lizard just on the other side of the bridge. As an assassin, I could reach it with Shadow Step and port over. It killed me, because I couldn’t be reached with heals, but I was able to move out of aggro range before I died, rest of group used CoV, call of the tinkerer, or racial ability to get past the bridge.
The rest of the zone worked just fine. Why the totem isn’t working . . . /shrug Could be just SOE . . .err, DBG (DGC?) programming at its finest . . . .