From the EQ2 Forums:
US EverQuest II Live Servers will be brought offline on Tuesday, March 17, 2015 at 7:00AM PDT* for an update. Estimated downtime is one hour.
EU EverQuest II Live Servers will be brought offline on Tuesday, March 17, 2015 at approximately 5:00PM PDT* for an update. (Approx. 00:00AM London Time on March 18, 2015). Estimated downtime is two hours.
and from the EQ2 Forums:
GENERAL
- Fixed an issue causing NPC name plates to flicker when using the Simple(Frames) selection under Name and Chat Bubble.
POPULATION / ZONE PROGRESSION
General
- Corrected an issue that prevented NPC’s Wrath III from activating in many cases.
Ossuary: Cathedral of Bones [Raid]
- Ritual Keeper V’derin’s damage spread and growth has been adjusted.
ITEMS
- [eq2u]Plunderer’s Dagger of Booty[/eq2u] may now be used by Brawlers.
- Impartial Engagement is now an activatable buff.
TRADESKILLS
- The [eq2u]Blood Orange[/eq2u] has now taken its rightful place among the tier 8 provisioner harvest tables.
- Recipes for Gnostic poisons and Exemplar poisons now return more products on a successful combine.
- [eq2u]Stormborn Souffle[/eq2u], [eq2u]Monsoon[/eq2u], [eq2u]Ashenbone Bread[/eq2u], [eq2u]Ashenbone Java[/eq2u] have had crit chance added.
Some late additions:
POPULATION / ZONE PROGRESSION
Ossuary: Altar of Malice [Raid]
- Ritual Keeper V’derin will grow his damage from Ritualistic Nightmare at a slower rate.
ITEMS
- [eq2u]Plunderer’s Dagger of Booty[/eq2u] will no longer change it’s name to Bone Bladed Main-Gauche when it’s damage type is changed.
With all the tradeskill content (bugs and fixes) they’ve pushed to live recently, it’s odd that the transmuting and tinkering dailies and the stackable port stones from the Far Seas Supply merchants still linger on test…
Indeed.
Yeah, I’m very disappointed. My poor alchemist finally got enough faction to buy her own Far Seas stuff.
But I suspect they are waiting for the big content update. I haven’t seen a date for that, but thought I heard April… So hopefully not too much longer.
I’d expecte things like the new white adorns and new master crafted food to go in with a big content update then the simple quality of life adds of the daily tinkering and transmuting quests and the stackable port baubles…
I’m more looking forward to when they finally fix the annoyingly slow or “normal” crafting speeds for Jewelers and a few other crafting classes. For that high a fuel cost, I would expect the same higher speed crafting as, for example, Carpenters have.
And I JUST restocked my poison depot! Doh!
Same lol
Well that’s a pain!
No lag fix ?!
Apparently, from what I’m hearing, the lag is all DrumsUI’s fault . . .
Been hearing that for a while. Then nobody will explain the actual issue so drumstixx can fix it.
OH, I agree. Drums has been around for a while now and the lag hasn’t been this bad for so many so consistently. Unless he’s changed something recently that’s caused this, but you’d think they’d work with him if it’s only DrumsUI that’s causing the issue and not Profit, Fetish or other add-ons.
Did I read correctly that since Drumstix quit playing EQ2 quite a while ago he’s planning to stop updating DrumsUI? He just did an update a few days ago, but if he’s going to abandon the project, maybe it’s time for me to *shudder* start using a different UI. 😕
I don’t remember where I read that, and I can’t seem to find where he said that, so hopefully I’m wrong about it.
Interesting. Red some about that as well, did not consider it true, is it ?
Drumsui calls for server calls lagging them down.when the addon reads other players buffs it calls the info from the servers repeatively since the performance update soe changed something in the DB causing it.but as long as people keep using addons we will have this issue.
Sorry for bad english from europe