17 thoughts on “All Daily and Weekly Mission Givers for Tradeskill, Solo, Adv Solo, Heroic, Event Heroic, and Raid Currently MIA

  1. I wonder exactly what the bug was, and yes Sub I agree this is what happens when you have half the staff that you once had. Did anybody believe the statements when they first came out that they would actually have more resources. Expecting more with less kind of model reminds me of where I used to work at, and why we were always doing stuff just well enough to push it out.

  2. I am guessing that they did not send yesterdays patch through the test server before they uploaded it to the live servers.

    Maybe after the lay-offs they found that cutting a few corners saves time and effort. Why load it on test, fix it, load it on test again to confirm the fix, then load it on live when you can cut at least one of those load times out by loading straight to live

    1. What? If I completed a quest, then I could do it again, I would do it again. It’s not like you found a bugged harvesting node that wouldn’t disappear and you got a mythical out of it every time you clicked. Big deal.

      It’s called a rapid development cycle. These devs do testing, but they don’t have time to do a LOT of testing because we, the players, are feature hungry and there are threats that folks are leaving the game.

      It’s not someone’s fault for doing a weekly quest more than once a week, it’s like speeding. If you know there isn’t a cop, and you can do 10 over the limit, you will. Even if there is a cop, you are going to do 10 over the limit.

      It isn’t the dev’s fault, they have a seemingly angry mob of players demanding new content.

      It isn’t DBG’s managements fault, they need to ensure profitability or there will be no EQ2.

      It isn’t SOE’s fault, they sold the business. Happens all the time.

      Is it our fault? Is it our fault for demanding a game that gives us HOURS of entertainment for pennies per hour. A movie is $7/ hour of entertainment. If you read this blog odds are you play EQ at least 15 hours a month. That works out to $1/hour of entertainment value if you are a sub. If you’re not a sub, then hopefully you buy some Marketplace now and then. Personally, my family plays this game so much it works out to $0.14/ hour of entertainment.

      My point is, stop pointing the finger and feel you are being punished. Be thankful this game exists. There is TONS of content in this game. Like 8+ years. It is an awesome game that costs nearly nothing for hours of entertainment.

      Feldon, Sorry for the rant.

      1. Agree 100%. I wish it was $30/month and double the dev team. This game is an unbelievable value. I’m not much of a gamer outside EQ2, but I know I’ve spent probably 100 times more on every game I’ve bought on a per hour basis compared to EQ2, and NONE of those games can even approach the depth, community (players and devs), and entertainment value.

  3. NO DO NOT ban the players!!

    I honestly had no idea about how the daily/weekly quests operate, since I’m new to the game, brand new.. Only did it once because I just started AOM and daily/weekly missions for that matter… I was wondering why am I allowed to do this again? I thought well maybe when I picked up the quest, that they reset on Thursdays or something (Don’t you lol at me, I’m new!) So I did not honestly know that since I was able to pick up another weekly that I was exploiting anything…

    Don’t believe me? thinking wait…you got in AOM how can you be brand new?

    #1 Purchased Heroic Level 90 toon…
    #2 Grinded that too 95 from Sanctum of Scaleborn (Chrono down to lvl 60),
    I think it was 95 maybe 96 entered AOM for first time, did a few starter quests, grinded the rest on South Dshhin on those All’Thowa (Spelling) mobs… boom 100……started doing the daily/weekly…..
    #3 I’m kind of the person that likes to exploit things in games like Minecraft, but If I actually knew that this was a bug, I would NOT want to jeopardize my PAID account with Daybreak… I would just make a f2p account or something to do the exploiting.

    So I know Devs read eq2wire….
    Please do not ban players,,, even if they knew what they were doing was exploiting… as hard as it is to actually find a named, the rewards are pretty crappy to be honest, and the quest reward not much better… just not worth a ban IMO… let this one go.

    Thanks! 🙂

  4. It is quite true that the internal complexity of a game such as EQ2 is simply mind-boggling and trying to deal with 10-15 year old code is simply ghastly. Nonetheless, there is a technique known as regression testing. This consists of having a (frequently very large) set of scripts developed along with the software which automatically tests every feature of the software. These scripts are run and checked before fixes, patches, or additions are cut over.

    1. Regression testing is a great technique. But one that is terribly costly to implement unless you start doing it at the beginning of the project and keep on maintaining it. I am pretty sure that if SOE went down the regression testing path during the original development it stopped being maintained a long time ago.

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