9 thoughts on “SOE: Why Do We Patch When We Do?

  1. He had me til this:

    We love and appreciate our European heritage, and would never intentionally do something to alienate our customers over there.

    and that malarkey about it was a Sony Pictures deal is B.S. SOE picked PSS1 as an EU partner all by their lonesome.

    1. and that malarkey about it was a Sony Pictures deal is B.S. SOE picked PSS1 as an EU partner all by their lonesome.

      Ahem: The parent company, Sony Computer Entertainment America, made that deal. SOE just had to deal with it (and I remain convinced they weren’t any happier than we were and breathed a sigh of relief when it was put out of its misery).

  2. I’ll never understand why people get upset about patch updates being targeted at a designated hour. Do people realize that they need to shut the servers down at one point in order to update them?

    The only real solution would be to have European servers updated at a different time to accommodate their timezones. Than again people will then bring up the issue of “oh boohoo you gave them early access to the patch/update/expansion you surely don’t care about us!”

    1. I’ll never understand why people get upset about patch updates being targeted at a designated hour. Do people realize that they need to shut the servers down at one point in order to update them?

      I do wish they’d stop calling the process of taking down a server and changing its software a “hotfix”. This word. I do not think it means what you think it means.

      1. The term hotfix has never exclusively implied that it can be applied without a restart of some kind. Any hotfix that changes in-memory data (i.e. executables, DLLs, etc.), will require said data to be flushed, and the easiest way to do that is restart the service, which necessitates downtime. More recently with widespread cloud computing it’s become a lot easier to propagate updates over distributed services with minimal end-user impact, but there are still plenty of times when it is simply impractical to do so.

        If they’re using the term hotfix to simply mean their scheduled weekly patch that goes through normal internal QA, then sure, that’s an incorrect use of the term. But saying it should only ever be used when it can patch running systems without a restart is misleading.

        Source: A guy who’s worked in IT for over a decade and has had to apply numerous “hotfixes” that required a server restart.

  3. I worked nights for a few years (2008 through just this year, actually 😉 ) and I can say with certainty, having the servers go down just as I was able to log in was annoying, but not any where NEAR as bad as the servers crashing unexpectedly due to not getting maintenance. 😆
    Not to mention they are usually only down for about half an hour, if it’s just standard maintenance…. and if you sit there staring at the “server Locked” character screen like i do.. waiting…. 🙄
    >.> Also… if you manage to log in juuuust as the server is unlocked.. you are much more likely to get an elite mercenary, if you don’t have them/ do want them. ^_^ (I fiiiiiinaly got Kenny Tuesday. ^_^ Not so easy to be awake/home for the end of maintenance now that I’m a day time student again not a night time nurses assistant. o.0)

  4. I was a little surprised that soe didn’t go with true ‘hot’ patching like GW2 (or 2 it NW?) does (and some other semi-recent games). They patch in parallel to live then cut over area by area. When your area is cut over its seamless inks you need a client patch (in which case you bounce your client).
    I get that it may not be worth a change for older games, but what about the new stuff?

Leave a Reply