From the EQ2 Forums: POPULATION / ZONE PROGRESSION Temple of Veeshan: Vulak’Aerr’s Dominion Adjusted overall damage spread. In most cases the incoming damage per second did not change but the maximum hits did. Failure effects used in the boss encounters are now more deadly! Corrected an issue with the barrels in the Aegragis the Engineer encounter that caused them to not become destroyed. Getiar’s Glacier Smash ability now properly functions. Loot tables have been adjusted to give better rewards on the final boss. The plundered house item should now correctly be a tiny castle. The plunder has been moved...