44 thoughts on “Point of Need: Revival of the Revive Button

  1. I don’t mind things like this being added in as they don’t affect me and I don’t plan to use them, but with all the shopping carts and station cash symbols in my face these days, it really does break the immersion.

    Not that EQ2 was all that immersive anyway, but it’s starting to feel a bit like a mobile game or something on facebook with all the pop-ups asking for money.

  2. I would agree, I see the buy now everywhere and honestly I get bored with seeing it since I am a gold member and already paying for the game.

    On the side of the amount I think it is rather crazy expensive. After all a scroll of resurrection costs 150 sc and gives you 3 charges. Now you get to pay 100 sc for 1 charge. So double the cost for a rez button. Seems like a cheap shot to me.

  3. So if I’m reading this right, when you die, the top Revive Location is selected and the same buttons and screen layouts we’re used to are displayed. The only change is at the bottom of the list of Revive Locations, there is a new one called “Revive Instantly”. If you select the one in the list called “Revive Instantly”, only then does the larger text and icon show up.

    If that’s the case, I’m perfectly fine with it. Heck, I may even use it on occasion when I don’t want to take the time to run/fly back to where I died.

      1. I think we may get a double at Christmas. (A redname vaguely hinted at it in a recent post)

        But, I still get my 500 sc a month for being gold (though I think I’m going to go silver as soon as I get my ranger to max)

        Plus they are still offering some discount on SC on a regular basis – just not the every other week double/triple that they were doing.

        I’m happy with a once a year double – buy up the discount cards ($5 off at Gamestop,etc) and then wait to redeem them.

        If we don’t get a double at Christmas, then I’ll complain 😉

        But back to the point – it’s not a big deal, and I really don’t think the price is that big of a deal. Most of the time I don’t need to revive instantly – but on the rare occasion that it would be helpful, it’s nice to have it available.

        Are the scrolls still available on the marketplace, or does this replace them?

  4. Yet another step in taking what was to be an online version of D&D and making into FreeRealms. Forget trying to be immersive.

    Frankly all this SC ads/opportunities reminds me of those annoying porn pop up ads. Are they trying to drive people away?

  5. So, if people are dying a lot in raid we can just stop rezzing them and require them to use that. If it’s out of group combat only I doubt I’d notice it.

    I really do wish that a perk of gold membership was to disable the point of need buttons.

  6. I buy 6 kronos a month, and that means they will need to sell 108 of these a month to cover me quitting.

    As this, plus all the other garbage that they keep hitting me with = straw that breaks the camels.

    I just am gutted I cant sell my accounts.

  7. Assuming it only applies to overland zones, it doesn’t affect me, and doesn’t give any real competitive advantage, but the presence of even small mechanical advantages for cash threatens the sense of achievement from earning things in game.

    If people pay cash to revive in a spot where they just died, and they die again, they’re going to feel conned and not want to spend more. That somehow strikes me as fairly probable for newer players.

  8. I think soe now needs the money back where it had to pay at that time, where their accounts have been hacked. Problem in the story was Soe has used no firewall ……

    And now they do with all that new money coming or want to get out of it because players …

    Exactly the point why Soe it loses so many people, they do not care about the problems which lie in the game but more about how man people can exclude more …

    shame on you

  9. My questions are:
    1.) Will this feature be available when you’re solo/molo only? Will it work in groups? In raids?

    2.) Is this “Revive Instantly” feature going to work in combat or out-of-combat only?

    3.) If it works in raids, is this revive going to have the same effect as the regular revive? (i.e. If you revive instead waiting for a res, you cannot damage or effect any mobs until revive sickness wears off, and revive sickness (unlike res sickness) can’t be cured by bards; you have to wait for it to wear off).

    As long as it doesn’t work in combat, and (if it works in raids) it’s made clear that revive sickness is exactly the same as if you revive to a spawn point, all I see this doing is making it easier to get back up and start killing from where you died instead of having to run back.

    It then depends on where SOE decides to put respawn points. If they start putting respawn points too few and far away (or at the entrance only) instead of how it is now (usually when you pass a certain point, you get a new, closer, revive spot) then I can DEFINITELY see that as being more of a, “We’re intentionally making this harder than before to make you have to use this feature.”

    Let’s hope SOE isn’t THAT bad when it comes to these kind of money grabs.

  10. So is this ALSO available in raids? in which case i can see a raid night costing a tad for all those wipes when learning etc….

    Its not that you have to, but its the whole idea of it being there will cause peer pressure and the whole “hit revive instantly, we are loosing raid time” and dont deny it… yall know it will happen 🙂

  11. Oldschool wrote:

    Its not that you have to, but its the whole idea of it being there will cause peer pressure and the whole “hit revive instantly, we are loosing raid time” and dont deny it… yall know it will happen

    I thought of this as well, but then I also thought, why make everyone revive instantly . . . when all you have to do is ask the healers (or any other class that can rez) to take turns and do so and rez everyone else . . . or the conjuror and call a healer that revived . . . Makes me glad I’m not a rezzing scout (sorry, Dirges . . . )

  12. Zzzz’z wrote:

    Beginning to think the devs put more thought and time into station cash gimmicks than they do xpansions items

    I wouldn’t be surprised with the F2P model, now.

    Expansion: One fee per account that is non-recurring and available to all characters on that account.

    Revive instantly Point of Need “gimmick”, (et. al.): A small, yet recurring fee Per Character on every account that is available to collect money for the lifetime of the game.

    Seems like a no-brainer to me . . . of course, a really great expansion might not only keep people here but may actually be a draw for new players . . . to buy all the SC items or use the Point of Need services . . . but what do I know? /shrug

  13. Enrico wrote:

    If people pay cash to revive in a spot where they just died, and they die again, they’re going to feel conned and not want to spend more. That somehow strikes me as fairly probable for newer players.

    This just struck me as well, especially given the screenshot Feldon posted and the wandering mob that seems fairly close to the dead PC. They may want to put a warning like:

    Reviving Instantly does not ensure your survival. If you are not in a safe spot, you may die as soon as you revive. Are you sure you want to revive now?

    Or something to that effect. Then, at least, when people petition or call tech support demanding their money back for repeated deaths, this way SOE can at least say, “Well, you can’t say we didn’t warn you . . .”

  14. I saw this in Beta before I had heard of it. I was in a solo instance with a merc, and i died in combat and the window came up. My merc was still alive and fighting. I didn’t actually use the instant revive, but I highlighted it because I hadn’t seen it before. When I clicked back to highlight the normal revive point, the Revive Instantly option had a cooldown timer of 5 minutes counting down, so it seems like it can’t be used repeatedly during the course of a single combat. In hindsight I should have used it and seen how it affected the combat since my merc was still alive and engaged.

  15. cash grab is all I can say. I will revive when I need to. Hey run with your healer merc, 9 times out of 10 it is broke and does not res you but it still beats paying station cash.

    I swear between this bs and the bs of paying for merc unlocks, they best give us gold member 2k sc a month instead of the 500.

    I feel it cheapens the game. Oh well I guess soe got to make money somewhere.

    1. Yes, they do have to make money. Enough money, they keep developers. Not enough money, they move developers to where they think they can earn more money or, if there is no need, they fire them. Simple as that. The more we pay, the more likely we get more good stuff. And I’d rather they keep trying to get money by selling a) fluff and b) items/services which may be convenient at times but not “must haves” than trying to sell “best in slot items” like most Asian F2P games or evne their own Freerealms.

      In case you don’t realize: they are actually going out of their way to not annoy us with a big fracking “buy me” button every time we rez. The ability to self-rez has been in game for a long time, they are just moving it to a place where you are likely to notice it if and when you need it instead (or in addition) to it being buried deep in the SC store.
      If you have ever played any other F2P game, you know that those are usually far, far more annoying when it comes to nickle and diming players.

  16. It should be 10 SC not 100. This is what SoE just doesn’t get. People spend nickles and dimes far more freely than dollars. At Nicole prices you might find someone using this after raid wipes.

  17. Uncle wrote:

    Umm I don’t think any one has posted about this but the instant revive works in combat and doesn’t reset encounters

    But does it have the same effect as regular revive for epic encounter? That is, are they still unaffected by any damage, taunts, or debuffs you try to hit them with until revive effects wear off? If so, then I can’t see this being used in combat during fights for raiding except in very special circumstances and/or classes.

  18. Interesting that there doesn’t seem to be a single mention of this at all on the Beta forums. This is the type of thing that usually would have multiple page threads within minutes. SOE must be doing a good job of purging the posts.

  19. This isn’t that new. The code went into the UI for it back with the release of CoE. I spent a couple of hours back then poking at the Profit coding before concluding that the button not showing up wasn’t a bug in my coding, just a case of “the interface is there but the wiring to turn it on hasn’t been connected yet”.

    I can see this being nice to have for those cases where I was almost to something I really, really wanted to get to and I got unlucky and got killed. Avoiding having to run back and chew my way through all the respawned mobs again might be worth it in some cases. As for pressure to use it often when raiding, my immediate response would be “Just as soon as you’re cutting me a check every raid for what I spend on rezzing.”. I have no difficulty being hard-nosed when it involves real money.

  20. Here the part that irritates me about this so call feature it costs real money to buy and not some item using games virtual currency and that the way game has been for a long time. If the game has so few developers now how come a lot of there time is used to make marketplace item to sell us instead of trying to make the expansion worth of Everquest name.

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