In a perfect world, SOE would have the vast resources it would take to go back through EverQuest II’s 9 years of content and rework it so that it’s all fresh, challenging, and relevant again. But we live in the real world, and for many new and returning players who want to play with their friends, level 1-85 is now a relic, a reminder of days when heroic bands of gnolls traveled the Antonican countryside flattening all who stood in their way. The meaningful, perilous, and team-building adventure in that challenging content has faded with the passage of time...