Join lead artists from Sony Online Entertainment including Tim “Haohmaru” Heydelaar (EQ2), David “Covic” Brown (EQ2), Kevin Lydy (EQ), and Tramell “T.Ray” Isaac (PS2) as they talk about the Player Studio program with Director of Artistic Development Joe “Rystall” Shoopack and Player Studio head Rick “Storn” Reynolds.
They walk through the item submission and approval process, including iterations and common choke points as first drafts become fantastic items that are successful and profitable for players and SOE alike.
NOTE: This video does not include the brief Powerpoint presentation shown at the beginning of the panel, which highlighted the winner of the Dark Elf Player Studio competition.
Would love to see the video of the talk you did about “Leveraging EQII Data Feeds”?