13 thoughts on “March Update Plans for EverQuest II

  1. Actualy it does make sense. They are trying to control xp/aaxp gain and loot gained from RoK and SoF zones. By dropping them to a 90 min timer there are a host of issues that would arise.

    I am not saying I am against it. I just think that is probably the way they are viewing it.

  2. good news about the pathing.
    I dont care about lockout timers, they have a purpose – people shouldn’t do the same instance over and over every day and visit other instances too…

  3. I posted this in the forum as I prefer to state a case/reason/issue than ignore it. If it gets deleted then so be it. I have a feeling that the only EQ2 in my life will be this site soon. The sub runs out on March 12th and while the game won’t interest me, I will still visit here to see whats going on generally.

    Post
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    I am pretty disappointed regarding the content of this change, or more accuratelt eh lack of it. It is such a shame to see the game die. If you look at my accounts Piestro and Windstalker you will see I cancelled them both. I wanted you to see this so you know this is why they were cancelled.

    The poor communication and engagement of the community and the whole P7 debacle, but mostly the last 6 months of poor SOE behaviour are the reasons.

    I used to crave to read these producers letters as they had superb content and gave a buzz feeling. This one is pretty empty.

    Now you can delete my post, and you can ignore my feedback, but as a player who joined at launch, and has only just quit the game, I hope you will take the comment on board.

    I wish you nothing but the best, but I simply cannot support you any more, either financially, or in response to the recent issues.

  4. whats more piestro though he/she should be the only person comunicating and that the producer had better things to do, and thats how it probably went down. Holly probably told piestro you go do this i dont like being flamed.

  5. How are the loss of crit mit going in test? Heard it wasn’t going well at all… sure this is ready to implement? They nailed it in test, and it works without problems?

  6. You can always look on the in testing feedback board if you want info on how somethings going. According to the newest posts there it seems the mobs have stopped criting entirely. so if they’re right then yes it’s ready to go live.

  7. Absolutely no clue about Crit mit. I know some people around are testing it but for my part I don’t know enough about crit mit mechanics to be able to test it. If you’re so much concerned, you may want to copy your char on Test_Copy and have a look.

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