Enemies in EQ2 have always tended to exhibit some odd behavior such as running long distances or zig-zagging around a room in an attempt to reach the player. Destiny of Velious greatly exacerbated this problem, causing enemies to “orbit” the player, or worse, warp or teleport around. Because raid mobs are often able to ignore certain movement speed limitations, this has been a major problem in certain raid zones that require the tank to slowly keep the mob moving in a circle around a room. The mobs will teleport on top of the tank, or start to orbit clockwise...