Enemies in EQ2 have always tended to exhibit some odd behavior such as running long distances or zig-zagging around a room in an attempt to reach the player. Destiny of Velious greatly exacerbated this problem, causing enemies to “orbit” the player, or worse, warp or teleport around. Because raid mobs are often able to ignore certain movement speed limitations, this has been a major problem in certain raid zones that require the tank to slowly keep the mob moving in a circle around a room. The mobs will teleport on top of the tank, or start to orbit clockwise...
Day: October 19, 2011
Information about the upcoming Age of Discovery expansion has been few and far between, however SmokeJumper did take a moment to clear up how XP and loot will work: Actually, you earn XP *and* tokens. The tokens are used to acquire items for any of your characters, not just the one you have currently logged-in. XP and tokens are awarded at the end of the dungeon run and based on a challenge rating system that should prevent exploiting. More on this soon. As we heard at Fan Faire (which may, of course, have changed since then) is that there...
Feldon
October 19, 2011 2:16 am
From the EQ2 Forums: BATTLEGROUNDS Fixed an issue with queuing for a battleground as a group.