In a blink-and-you-missed-it update today, several crashing issues were fixed, but there are still many bugs to squash and issues to address in Game Update 60. All U.S. servers came down at 7am PDT today for an estimated one hour update. The U.K. worlds will come down on June 2nd at 5am London Time for an estimated two hour update. Here are the patch notes from Station Launcher: GENERAL Fixed a zone crash related to using certain spells without a target. Fixed a crash issue related to Battlegrounds. Fixed a zone crash which could occur on The Bazaar and...
Day: June 1, 2011
From SOE’s Facebook page: This Thursday at 4PM PDT the SOE webcast is going to host members of the EverQuest II development team as they talk about Game Update 60: The Children of War. Find out about the Crystal Cavern, Fortress of Drunder, PvP changes and more! Also, members of the EverQuest Team will be in attendance to talk about Hardcore Heritage and why you’ll want to revisit some of your favorite places!
From EverQuest2.com: Available today, May 31, 2011, The Children of War is the 60th game update for EverQuest II. This update will automatically install the next time you run the Launcher before logging in. Several updates were made to the game; here’s a quick look at some of the highlights! Game Update 60: The Children of War The Crystal Caverns The Fortress of Drunder Read more at EverQuest2.com.
From EverQuest2.com: The Children of War update brings changes to the Player versus Player gameplay style available on our PVP servers, a new battlegrounds lobby, as well as a new battleground scenario. Read more at EverQuest2.com.
From EverQuest2.com: The Children of War continues the storyline introduced to players in the recently released EQII: Destiny of Velious expansion pack as part of the Age’s End Prophecy saga.
Destiny of Velious provides many options for solo and duo players wishing to gear up without stepping into a heroic dungeon. For starters, the Othmir and Snowfang quest lines reward gear that was unheard of except for raiders in Sentinel’s Fate. Public Quests offer sets of gear, weapons, and more, with or without joining a group or raid provided enough players are present and successful. A largely unknown solo/duo dungeon Crystalline Breaks provides additional gear up options. And finally today sees the introduction of a Velious Solo Shard Quest to fill out player options for gearing up without a...
Drunder and Critical Mitigation The Shadow Odyssey introduced Critical Mitigation, a stat needed by players to survive the heavy hits of raid bosses and enemies. Sentinel’s Fate upped the numbers, but it was Destiny of Velious which rolled out Critical Mitigation to all group zones and even overland solo content. The three new Drunder dungeons, new Citadel of V’uul x2 raid, and three new Drunder x4 raid zones are no exception and set alarming new standards for the amount of Critical Mitigation needed even to do heroic content. Adding to the concern is that while mobs can be examined...
Multi-attack Not Working on Offhand Weapons In a two different forum threads, players reported that Offhand Weapons are not multiattacking unless their timing is staggered (use a combat art to interrupt one, or use weapons with two different delays). Zoltaroth‘s response: We found what is causing this and are working on a fix. Most likely the fix will be in the next hotfix after tomorrows (ie: not tomorrow). Battlegrounds Tokens for 2 Gold For testing purposes, Battlegrounds Tokens were placed on the PvP Vendor for 2 gold a piece on Test Copy. Unfortunately, these cheap tokens made their way...