The Tower of Frozen Shadow presents a unique, but familiar approach to dungeon progression. Although the seven (or is it eight?!?) floors of the Tower of Frozen Shadow are split up into 3 group instanced dungeons (Shadowed Corridors, Umbral Halls, and Haunt of Syl’Tor), there are quests that span all three. Completion of those quests is necessary to unlock different floors in the Tower. UPDATE: Added quotes from Gninja.
Day: February 24, 2011
When do the Public Quests (live events that any player, from solo to a full raid of 24, can participate in) run? From Windslasher: Storm Gorge runs at even hours — noon, 2, 4, 6 etc. while Ring War starts on odd hours. So one of them starts every hour on the hour.
From covic onĀ the EQ2 Forums: Update is that we started them and where trying to figure a way around skinning issues. Well our new graphic programmer says he can give me better skinning code. Right now a vert (point at the edge of polygon) can only have two bone influences, making it really hard for long skirt type cloth. Well Alex (GermInUSA) our graphic programmer says he can get me 4 influences. It’s on his task list for about April. Then we will probably block more time for the creating of kilt art assets. You will laugh at...
Servers are back up after a 3 hour downtime. Today’s Update Notes
All US servers are still down 2 1/2 hours into a 1 hour Update. EQ2 Network Status Page Yesterday we read in the EQ2 Dev Tracker that several tweaks and fixes as well as additional debug code were being added for Freeport and Everfrost servers to try to get to the bottom of the problems. UPDATE: The Network Status Page has been updated to indicate this is now a 3 hour downtime. So much for Double Guild XP.
We got some clarification today on those free Character Transfer Tokens… One day only! Get a free character transfer token from the in-game Marketplace and choose your own server. Up to five moves allowed per account. UPDATE: Transfers are only valid on this day. All moves must be made during this day’s promotion. The item is NO RENT and will disappear after the day’s promotion is over.
So if you played in the Beta, or heard tales, you know that like past betas, the solo overland content was rather… challenging. We’re talking badgers and gnolls that ignore 30-40% of damage done to them, have upwards of 100,000 hp, and put out damage in the thousands. Notorious were the crystal spiders needed for the flying mount quest which, if they successfully poisoned you, were doing upwards of 4,000 damage *per tick* until cured. If you didn’t whip out a potion or use that click-to-cure, you were dead in seconds. 2 weeks before Velious Beta ended, SmokeJumper admitted...
If you’ve been planning the mass extinction of Rays and Bulls in the Hole to grind out those 50 shiny new AAs, some ice water has just been thrown on that idea… From Waters on the EQ2 Forums: We’ve been watching where folks are playing and keeping an eye on how experience and alternate advancement gain is going since Velious launched. While we make every effort to balance the game during the beta testing period, we sometimes see new information on live servers, and need to make a change based on that info.
From Windslasher: I just got done checking this out and reproduced the bug. It’s not server lag or bad pathing, and doesn’t have anything to do with flying. A small number of spawns that were set up in a certain way have simply stopped working. The worst case of this is the entry room for Obelisk of Ahkzul, but there are other affected creatures as well. Thanks for reporting this! It will be fixed ASAP.
Feldon
February 24, 2011 5:43 am
From covic on the EQ2 Forums: The classic looking Erudites wear everything a human does from the neck down. They also use the human skeleton so they have all animations of human character. The problem comes with the head. Since their code looks for human outfits they try to put on human helmets which their head would shoot out the top. We made some specific head pieces for them to be used as NPCs.
If there is any doubt that EQ2 devs are working as hard as they can to resolve the persistent Receiving Zone Info issues affecting Freeport and (to some extent) other servers, know that Zoltaroth and Rothgar put in 16 hours on Tuesday, and I know that Zoltaroth worked again until midnight this morning. Sleep is overrated!
It seems every year, thousands of bug reports are submitted to the EQ2 team during Beta. And it seems every year, a few highly visible bugs/exploits make it through. Last year, it was large encounters in The Hole that would respawn if all but one mob were killed. In The Shadow Odyssey beta it was widely reported that most of the dungeons could be completed when mentored down and greyed out. So this year, so far we know of two: Lord Doljonijiarnimorinar (Lord Bob) could be exploited to provide loot over and over. Lord Bob was fixed in today’s...
The EQ2 Update Notes for February 24, 2011 include a variety of fixes and tweaks, and a couple of nerfs. Check them out after the jump… UPDATE: These are actually the Update Notes for February 24th.