Much has been made of the difficulty, and more importantly the limited desirability of the loot that drops in the new raid zone — Miragul’s Planar Shard — which arrived in Game Update 53. Players capable of killing these mobs already have access to far superior gear, and indeed some of these items were not as good as Ward of Elements or even group instance drops.
Significant changes are expected to both the difficulty of the zone and the quality of the loot in tomorrow’s Hotfix. Gninja advises us that further changes to the difficulty of the zone should be expected in the near future:
Just an update for you folks.
The difficulty of this zone is getting toned down slgihtly. More specifically the level of the mobs and the crit chance of the mobs as well as some small tweaks to the AE effects that some of the bosses cast to make it a bit less painful. As you guys noticed with some of the changes above the items were also closely looked at and adjusted to fit the intended difficulty of the zone and taking into consideration the quality of items from similar zone with same difficulty.
You should see these changes do live as soon as we can get them in.
EQ2Wire has logged into Test and done side-by-side comparisons of the loot as it exists on live and what we can expect in Thursday’s Hotfix:
Swift Frostlink Coif
got +8 Crit Chance (of what?) Bug?
No doubt it was intended to be +8 Critical Mitigation.
In the expansion Sentinel’s Fate, items will have +Crit Chance. Not Melee, Spell, Heal, Range, or Taunt. Just +Crit Chance. Each of the 24 classes will have a different set of Crit Coefficients. Mages will have a higher Spell coefficient. Scouts will have a higher Range and Melee coefficient. Different players equipping the same gear with +1 Crit Chance will see different results.
Thanks for the screenshots, it’s very much appreciated.
Thank you Feldon for explaining.
Maybe someone on Test should /feedback /bug this if they dont notice it?