Re evaluating emergency heals and stun-and-heal
Plan to keep mythicals relevant in T9 without 1.5
Questions
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Rangers — would like to re evaluate stream of arrows. Originally intended as a fillin between auto attacks, but auto attacks are so big now.
No immediate plans to adjust auto attack damage.
Drag, thought snap are so overpowered we have to disable them or mobs are trivialized
Raids that take advantage of enchanters
Conjuror mythical pet will reach cap in mid-80s so limited effectiveness in exp6 as currently designed. Will evaluate further.
Summoner pet survivability will be addressed
Will look at swarm pets
“Rangers — would like to re evaluate stream of arrows”
I don’t know if this was thanks to you Feldon for being a fellow ranger, but thanks whoever asked about that. Any mention of “coverage”, “attack hawk” or “trap”? 🙂
“Plan to keep mythicals relevant in T9 without 1.5” So they will scale with level till 90? (like mentoring would effect an item, and it’s full power would be useable when you hit 90?) Seems odd that they would make you still kill t8 content for your epic. Like for SK (and others) epic, killing mayong (who will be gray) is still going to be required?
The unique attributes and effects of your mythical will work at full potency at 90. Almost like a series of buffs (mythical slot? Or works in inventory as a clicky?). But the green and blue stats will be subject to scaling so as a weapon, mythical would be a poor choice at 90 as those stats are scaled -33%.
Sorry in advance if this is double post.
“Rangers — would like to re evaluate stream of arrows” good work Feld (if you asked this q). Any mention of Coverage,Hawk, Sniper cast time, or Trap being reworked?
Re: ranger coverage (which is a buff cast between a ranged or melée back attack and a stealthed attack) requires being max range from ANY enemy. As a result, half the time you click it, it says you are too close to the enemy. Yet the Ranger mythical bow’s damage is dramatically amplified by standing 5m from the mob. Aeralik’s reply was that new bows won’t have those distance requirements. Note this was off-the-cuff not set in stone.
The issue I had with coverage is that you had to be away from the enemies. In situations where there is a 8 mob pileup on the tank some mobs will be a different range away from you, and so you have to back up a large range to use it.
Cont. Coverage comment: Which means that you have to run back in to get in melee ca range again, wasting time. Unless you use fittest survival (since you can move while casting it) and then hit coverage and stealth shot then hit rear shot while running back in… but that’s really the only senario that would work. If I’m running out with using rear shot, run out, cov/stealth ca, and not doing anything while running back in it seems like a waste. Maybe that’s just me.