Curing Whack-a-mole ——- Effects that if you cure, it switches to a different effect Some effects you don’t have to cure Some effects you shouldn’t cure ——– Rays of disintegration = annoying for enchanters Will be reconsidered as a more Mage-centric spell
Day: June 27, 2009
Feldon
June 27, 2009 7:36 pm
Scaling mobs in raid zones Scripting completely changes for certain mobs like on ‘normal’ will send underlings instead of killing the actual boss Might use new Achievement system to say you cleared the zone on hard Miraguls planar shard in gu53 will have scaling Final boss plays completely different depending on the choice made on pull. Smart loot Lock boxes in mistmyr already have mini smartloot for each person that loots
Auto mentoring system Hail an NPC in the cities to mentor in 5 level increments No aaxp bonus Aaxp slider Upgraded quest window Let enchanters do crowd control on raids May make T9 version of some TSO dungeons
Feldon
June 27, 2009 7:26 pm
Well one of my big notes got eaten. Sorry guys.
Stonebrunt mountains ——- End of the void storyline What happened to the Erudites and Odus Ratonga lore ——– Contested dungeon The Hole 82+ 3 different wings. Spawn in the middle. Brenlo directly addressed Gage about rumors. 🙂 Raid mobs in new zones will have a choice of difficulty so no zone will be completely unbeatable Some mobs will have multiple loot tables ——– No new deities with expac ——– Guild level 90 More amenities and more slots ——— 2 overland zones 1 contested zone similar to sanctum of scaleborn by twice the size 12 group instances Level by grouping...
Feldon
June 27, 2009 5:52 pm
Deity quests will not get updated. Deity miracles might get looked at. Halas starting race — Barbarians? Not 100% confirmed Friznik is back on dev team. Gu53 shaders 3.0 graphic upgrades to eq2 engine. *moved to GPU for any shaders 3.0 card *3,000 shaders upgraded so far *Same performance at high res *Higher framerate at lower res Flora displacement on GPU performance getting further tweaks *textures are not changing, So it won’t be a large download. just the old 1.0 shaders (bump mapping, reflections, item/gear glows, etc. are being batch replaced. Nek Forest looks awesome now. The whole idea...
Mythical will not be #1 weapon. It will be usuable in another way. Ore nodes will respawn as ore nodes Gem nodes will respawn as gem nodes Summoner dumbfire pets will just be a spell with a debuff, won’t be something that has survive. Heal over time is third place behind wards and reactive heals, so Druids are getting another component to heal over time.
Re evaluating emergency heals and stun-and-heal Plan to keep mythicals relevant in T9 without 1.5 Questions —— Rangers — would like to re evaluate stream of arrows. Originally intended as a fillin between auto attacks, but auto attacks are so big now. No immediate plans to adjust auto attack damage. Drag, thought snap are so overpowered we have to disable them or mobs are trivialized Raids that take advantage of enchanters Conjuror mythical pet will reach cap in mid-80s so limited effectiveness in exp6 as currently designed. Will evaluate further. Summoner pet survivability will be addressed Will look at...
Extend eof and kos trees 50 more AA points 250 cap End abilities at bottom of eof and kos trees will be combinations instead of additional buttons Aa xp slider Spell ranged melée heal taunt crit merged to just crit Double attack and RDA merge to just DA Each class has crit coefficients Same gear adds diff crit % for diff classes Reduce mitigation types to Physical. Elemental. Nox. Arcane Consolidate common self buff lines Gear scaling system — old gear scales down Druid heal over time with expiration heal for groupmate Druid should be viable healer No need...
Feldon
June 27, 2009 4:03 pm
Level cap 90 2,000 recipes to raise cap Ore nodes and gem nodes Demand is unbalanced for loams Gem nodes Mage, fighter, jewelry Can be both Tinkerer and transmuter. Would like to completely overhaul adornment system. Most new adornments recipes will be made by muter only rather than 9 main tradeskills.