EQ2 Art & Animation Panel Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Live (SOE Live/Fan Faire), Expansion News

More of a quick summary of this panel…

Lots of clips of Othmir. Videos of enemies and friendlies.

Showed bump maps and texture maps of Othmir.

With the rewrite of mounts, they no longer have to make 42 animations of each mount. Now a mount can be done in 3-5 weeks. First saw this on the prowler. Part of this was to prevent tails going through mounts and fix problems with capes.

For example when Tom added Othmir on a t-Rex as a demo he didn’t have to make animation of how the othmir moves on the mount. It just worked.

Hats automatically equals bald. Can’t really fix it at this point because it would add a shader.

Still taking feedback on spell animations on Test. It’s not just “here it is”. He has been making a lot of changes from player feedback.

   

F2P Panel Impressions

Written by Feldon on . Posted in Daybreak Live (SOE Live/Fan Faire), Free-to-Play (EQ2X)

The #1 reaction SOE has been receiving from players re: station cash, rmt, and free to play has been a resounding Not in My Back Yard. We commented about this on Wednesday.

And this may need to change if we want to have eq2x to eq2 transfers. If there is one thing I know about EQ2. If enough players ask for it, and it will make SOE money, they will add it. So who knows they might put Beastlord class on stationcash. 🙂

Talking Shop with EQ2 Devs

Written by Feldon on . Posted in Commentary, Daybreak Live (SOE Live/Fan Faire), Expansion News, Free-to-Play (EQ2X), Grouping, Itemization

No doubt the best part of Fan Faire is talking to the developers. So far I’ve gotten to ask Rothgar both serious and geeky questions about the new UI, server upgrades, guild halls, and of course free-to-play.

I’ve made no secret of my concerns about the logistics of free to play seemingly cutting off the flow of new players to the live subscription side of EQ2.

SOE Community Address Rollup

Written by Feldon on . Posted in Daybreak Live (SOE Live/Fan Faire), Expansion News, Free-to-Play (EQ2X)

Here’s a canonical summary of the SOE Community Address.

At under 50 minutes, this has to have been the shortest Community Address in the history of SOE Fan Faire events. We were advised to expect a ‘light’ event, but nothing could prepare us for nearly 20 minutes of banal, juvenile humor and heavy promotion for all things Jace Hall Productions. If you saw EverCracked, you get the idea.

Dethdlr’s Dungeon: Unfortunate Coincidence with F2P Timing

Written by Dethdlr on . Posted in Commentary, Dethdlr's Dungeon, Free-to-Play (EQ2X), Uncategorized

Dethdlr's Dungeon

E3 took place this year from June 15-17.  SmokeJumper was interviewed and said that the current subscription model would not change.  When asked after the announcement of EQ2 Extended about that interview, he had this to say:

Yes, at that time, we were discussing the concept. No, we were not ready to commit to it, nor did we have any details of what we might be doing.

On July 27th, EQ2 Extended was announced.  I counted up how many work days passed between the interview and the announcment.  Guess how many work days went by?

Antonia Bayle Rocking on New Hardware

Written by Feldon on . Posted in DGC Wants Feedback, Game Updates & Maintenance

With the migration of Nagafen server last week and today’s moving day for Antonia Bayle complete, we should now see whether the new servers finally vanquish the lag monster.

Rothgar is seeking player feedback on the server upgrade and, if the move proves successful, we will hopefully see the migration of all servers to new hardware.

With this morning’s maintenance, Antonia Bayle received some new hardware which should greatly reduce, if not eliminate, the lag you’ve been experiencing. We will be monitoring the new hardware and phasing out the old hardware over time.

Please share your experiences with us.

Why I Harp on 1-50 (or 1-89)

Written by Feldon on . Posted in Commentary, Free-to-Play (EQ2X), Grouping

I still talk about the 1-50 (or 1-89) game in EQ2. I would be naive not to realize that once most folks reach 90, does it really matter how they got there? To a growing population — not really.

However people quit EQ2 all the time. Whether over an unpopular policy, or the draws of real life, a slow trickle of players are always leaving MMOs and they must be replenished. You need new players. All the great players of eq2 had the luxury of leveling up at a pleasant pace, playing fun content from at *least* 35-70 with KoS and EoF.

If you aren’t training up new players, then eq2 is a bucket with a steady leak and no refills (thanks to whomever coined that apropos euphemism).

The last 3 expansion have been all at endgame. I’m not saying they were great. But the focus is in the right place.

But I feel that level grind + aa grind using parlor tricks like RAF, potions, and high xp potions is a sorry introduction to an MMO for new players.

Remember all that time spent revamping named and adding achievements and quests for level 1-50 content?

Imagine if there were optional quests to unlock AA lines. Imagine quests that reward 1-2 aa points for experiencing defining content of the game. Imagine if Alternate Advancement really were an alternative means of advancing.

I know 1-50 or 1-89 is meaningless to endgame raiders. Honestly I want to blow through those levels myself. But you know what happens if you stop scouting and drafting from high school and college games? You get empty Pro teams with no players.

Of course announcing 1 week before Fan Faire that the eq2 subscription servers will be all *downside* compared to F2P servers does not instill confidence either. Nobody wants to start playing a new-to-them MMO on older servers that, by all accounts will be “teh suck”.

   

How Many Bites of the Apple?

Written by Feldon on . Posted in Commentary, Free-to-Play (EQ2X)

It seems inevitable that most conversations over the coming Fan Faire weekend will now somehow be tinged by Free-to-Play’s arrival in the EQ2 universe. I predict that Free-to-Play will be the elephant in the room that everyone is talking about. Even in SOE’s other active and in-development games. Even in other MMOs by other developers.

Enthusiastic players who take the future profitability of EQ2 seriously have barely had a word to say about the basic concept of Free-to-Play, but have instead focused their concerns on it’s implementation, and how SOE’s choices may very well lead to a fracturing of the community itself.

The question “Should EQ2 have Free-to-Play?” has taken a back seat to analysis of the avalanche of announcements and forum responses thus far from expert tap dancer Dave “SmokeJumper” Georgeson.

EQ2Wire.com Now With Refreshed Logo!

Written by Feldon on . Posted in Commentary

Today marks the official rename of our site to EQ2Wire.com. No more feldoncentral.com, and while we were at it, we ditched the www’s too. It’s just plain  EQ2Wire.com. This should make our site easier to remember, and result in a substantial cost savings on your next tattoo. We’ve also refreshed the logo to make sure we aren’t using any SOE art.

Did you know? EQ2Wire will have T-shirts at Fan Faire!! We’ll post more info later today.

The Last Scream of a Dying Era

Written by Starseeker on . Posted in Commentary, Free-to-Play (EQ2X)

Starseeker is another new contributor to EQ2Wire and wanted to share a viewpoint on the aftermath of EQ2’s F2P announcement.

This is my commentary on Free to Play.  I have to get it off my chest.

EverQuest 2 is an old game, 6 years, that is a long time for an MMO.  I have been playing this game since launch.  I remember the days when you would have spirit shards, and experience debt that would take away XP instead of just give you a % penalty.  I remember when your guild could lose levels, and when there was heroic content in overland zones.

Things change.  It is the way of life that nothing can stay the same forever.  EverQuest 2 is no exception. It has changed and morphed and gone through its trials and tribulations.

The rest of the article after the jump…

The SmokeJumper Tsunami

Written by Feldon on . Posted in Free-to-Play (EQ2X), Game Updates & Maintenance

EQ2Wire has never had the privilege (and responsibility) of covering a game whose Senior Producer posts almost as frequently as a player. And yet that is where we find ourselves today. Traditionally, EQ2Wire has sought to highlight and quote every post by the current EQ2 Senior Producer. Posts were so rare from Brenlo and Bruce Ferguson that this made sense.

However it is impossible to get a clear picture of the storm facing SmokeJumper, the entire EQ2 team, and indeed Sony Online Entertainment, without reading each and every post by both SmokeJumper, and his lead man — Greg “Rothgar” Spence. The current volume of communication is like trying to drink out of a fire hose.

We are currently looking at solutions, but for the time being, I suggest following the EQ2 Dev Tracker on Twitter and/or the EQ2 Dev Tracker from EQ2Flames (by adding this link to your RSS reader, you will receive just the developer posts and not replies).

EQ2Wire’s EverQuest II Extended (F2P) Survey Results!!

Written by Feldon on . Posted in Free-to-Play (EQ2X)

So far we’ve had over 550 responses to our EQ2Wire EverQuest II Extended (F2P) Survey and we’d like to share the results with you!

We asked for your initial impressions of the new F2P service, whether you would move either a primary or secondary characters to the service, what effect you think it will have on the game, and finally whether you would recommend such a service to new players.

We now know that the 14 day Free Trial will be going away, and the Recruit-a-Friend service will be receiving some type of revamp or nerf going forward. New players will be presented with two choices: Download the new EverQuest II Extended Patcher and start on the EQ2X server, or download the EQ2 Streaming Client and start on an existing EQ2 server.

The devil in the details has been, if you don’t allow players to transfer from F2P to Live servers, how are you going to get any kind of influx of new players? It seems that keeping F2P walled off from Live servers, with regards to bidirectional character transfers, may have ironically been one deference to the wishes of customers too many.

After the jump, player reaction to the introduction of a Free-to-Play service alongside the existing EverQuest II service.

GU57: New Spell Effects Elicit Mixed Responses

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance

Between the avalanche of news about Free-to-Play, the new UI, and Guardian tweaks (coming approximately one month after GU57), it’s been easy to overlook the new Spell Animations which went to Test along with GU57.

In short, all particle systems and related animations associated with casting spells and combat arts have been revamped. This means every animation such as roots or chains coming out of the ground, explosions, streaks of light, glowing colors, and pyrotechnics for all of the spells and combat arts of all 24 classes have changed.

Whose Server is it Anyway?

Written by Feldon on . Posted in Free-to-Play (EQ2X)

There has been a lot of anger towards the new Free-to-Play service. Not the least of which has been from players currently on existing servers that continue to struggle with lag. Thus far, we’ve heard that Free-to-Play will be launching with one server initially from an existing stock of decommissioned servers, with other servers to follow, possibly old EQ2 servers as they are upgraded to new hardware. In mid August, the Antonia Bayle and Nagafen worlds will find themselves within the comfy confines of a brand new server.


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