I still talk about the 1-50 (or 1-89) game in EQ2. I would be naive not to realize that once most folks reach 90, does it really matter how they got there? To a growing population — not really.
However people quit EQ2 all the time. Whether over an unpopular policy, or the draws of real life, a slow trickle of players are always leaving MMOs and they must be replenished. You need new players. All the great players of eq2 had the luxury of leveling up at a pleasant pace, playing fun content from at *least* 35-70 with KoS and EoF.
If you aren’t training up new players, then eq2 is a bucket with a steady leak and no refills (thanks to whomever coined that apropos euphemism).
The last 3 expansion have been all at endgame. I’m not saying they were great. But the focus is in the right place.
But I feel that level grind + aa grind using parlor tricks like RAF, potions, and high xp potions is a sorry introduction to an MMO for new players.
Remember all that time spent revamping named and adding achievements and quests for level 1-50 content?
Imagine if there were optional quests to unlock AA lines. Imagine quests that reward 1-2 aa points for experiencing defining content of the game. Imagine if Alternate Advancement really were an alternative means of advancing.
I know 1-50 or 1-89 is meaningless to endgame raiders. Honestly I want to blow through those levels myself. But you know what happens if you stop scouting and drafting from high school and college games? You get empty Pro teams with no players.
Of course announcing 1 week before Fan Faire that the eq2 subscription servers will be all *downside* compared to F2P servers does not instill confidence either. Nobody wants to start playing a new-to-them MMO on older servers that, by all accounts will be “teh suck”.