Here are some end-of-week news items which I’ve noticed on the EQ2 forums that readers may find useful…
Scale of Flame
Players have been having trouble advancing/completing the quest Scale of Flame. In response, Gninja has responded:
I found the issue causing the spirit to not spawn and have corrected it. You should see it come to live server early next week with our next build.
Breaking Combat on PvP/Battlegrounds
Rothgar has made some further adjustments in how combat is broken on PvP/Battlegrounds. It has been tweaked so that you must be at least 1000m from the other player as well as a timer based on activity.
Raid Mob Damage Calculations
There has been some wonkiness, to say the least, in how raid mobs have been putting out damage. Players have noticed these issues and been reporting in this thread on the subject. Rothgar has provided an update:
Yesterday’s patch fixed a bug that was causing many of a mob’s special abilities to not be applied correctly. So technically the code is working as it should be now and all buffs are being applied to the mob. However, this bug has only been in since the first hotfix after the 24th of February. So the mobs should be the same as they were on release, but unfortunately no one was probably raiding them that much during the first week or the people that did expected them to hit this hard.
I’ve spoken with our raid designer and he’s going to take a look at the mobs on a case-by-case basis and determine what needs to be changed. We don’t have any ETA’s on changes yet, but please continue to post your feedback on the ones that you think are way too hard.
Keep in mind we’re only a few weeks into the expansion and that mobs SHOULD be pretty tough until people get caught up on gear, levels and AA’s.
Battlegrounds Cloaks for Testers
For those folks who tested out Battlegrounds, there was an announcement that these players would be getting an appearance cloak. Kiara weighs in on the status of this item:
It hasn’t been entitled yet. Yes it will be very soon. The department that handles this particular sort of situation has been swamped under with another project.
Itemization Issues
We are continuing to follow a story about Itemization issues with the new EQ2 expansion. Players are reporting that Battlegrounds armor is far better than shard gear (Marks of Manaar), quest items are far better than Mastercrafted gear, and most notable, jewelry and charms from the Vigilant x2 raid zone have so far been far superior to the 24-person raid zones and contested x4 raid mobs introduced with Sentinel’s Fate.
We will be tracking this story to see how this all shakes out.
Cloaks for BG testers?!? What about the folks that beta’ed the expansion?
Shouldn’t we get a prizey? The expansion worked on release, clearly our testing was superior…heh.
QQ about the Marks gear. So BG’s provide an alternate path of gearing, not all effects can be used in PvE. What’s the issue with alternate paths of gearing.
Not everyone wants to pug instances or raid to get geared. I’d sooner the cost of BG gear be twice as much, therefore justifiable for the difference
Beta testers knew where all the exploits were. 😉 Just kidding.
Beta testers knew all the mob strats. 😉 Sorta kidding.