Raid Mob Damage Output

Written by Feldon on . Posted in Raiding

In our March 5th End-of-Week News, we neglected to post a link to the thread discussing Raid Mob Damage Output and some fine-tuning that will be happening to mobs as a result. From Rothgar:

This sounds like it was maybe due to another bug fix.  Sometimes when we find a bug with a profession spell and fix it, the fix also “fixes” bugs that were on NPC’s that we didn’t know existed.  It may have been possible that those NPC’s were bugged too and during beta tuning they were made harder and harder because no one knew that a spell wasn’t critting properly or something wasn’t procing correctly.

I’ll pass this info along so they can take a look at it.  The proper fix may be to go back through the mobs that were affected and tune them down.

And a report from Sinat:

The AE’s themselves seem to be doing more damage, even on noncrits.  If I compare it on something with virtually no mit, like my spiritual circle, the noncrit of AE’s were higher on it Thursday than it was on Tuesday. Even examining the AE spell information it’s much higher Thursday than what it was on Tuesday.  It’s possible the crit bonus is higher as well, but the AE’s, at least on Maalus, appear to be doing more damage regardless.

I guess using /bug does pay off, even if you are a dragon. 😉

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