Here’s what’s on Test for Thursday July 26th. Some or all of these changes may go live today or next Tuesday.
From the EQ2 Forums:
This update should occur around 1pm PST.
POPULATION / ZONE PROGRESSION
Baubbleshire
Changed spawn timers on the injured Baubbleshire citizens from six minutes to two minutes.ABILTIES
Fixed a bug where reckless stance could increase taunt amounts.PVP UPDATES
The effects of Blood Ritual and Blood Symphony have been reduced in effectiveness in PVP combat.
Mage Damage has been reduced in PVP combat.
The effectiveness of Lethality and Toughness has been increased.
Bruiser
Vicious Combination no longer stuns in PVP combat.BATTLEGROUNDS
We tweaked some of the bolster multipliers on characters between level 70 and 89. Level 80 overgeared characters will do less damage/healing while level 70 to 79 characters will do more damage/healing.
Please keep giving feedback on your play experience!
The minimum number of players required to start a match in Gears and Ganak has been slightly increased.ITEMS
Plane of War: Armor drops have changed. There will no longer be 15 separate armor drops for any table that drops armor, due to focus effect changes, this is no longer necessary. There will now only be 7 armor drops. The armor drops will now only include Plate Fighter, Plate Priest, Leather Fighter, Leather Priest, Chain Priest, Scout and Mage. Tables have been weighted to be more in line with raid and class distribution.
Violance and Ruination should now stack when applied by multiple players to the same target.
Drape of the Honorbound Avazek has been upgraded to be the same quality as other drops from the same table.
Buckler of Recondite Mending now has block chance.
Shackle of the Honorbound Avazek is again usable by scouts.
Armband of the Fate Revisionist now has Spellweaver's Magnitude IV.
Armband of the Hendin Shadow Savant now has Focused Destruction IV.
Legacy Tokens are now Heirloom instead of No Trade.
Drunder Challenge Mode: New Drunder Challenge Mode shields have slightly more protection now.
Skyshrine: The City of Dracur: Command of Armament is no longer a curse.
Skyshrine: The City of Dracur: Charge of the Awakened is no longer a curse.QUESTS
Qeynos
Seeking Superior Salve – Harbor pinchers respawn much faster now.
For the quest “Virtue of the Just” players who leave Nettleville without speaking to Rashlas should be able to find him again within the zone.
On the Qeynos froglok racial quest ?Royal Recognition? the Spirit of Krys?lo will no longer kill higher level players outright.
On the Qeynos priest quest ?Divine Intervention? each player will now zone into their own instance.
The Maiden of Masks: Angelia Clayton has found work at The Mermaid's Lure in Qeynos Province District.
When entering Nettleville you should no longer get a message saying you did not have the required faction with Order of Rime. The Order of Rime are no longer interested in the goings on in Nettleville.
So they going to make more fighter gear drop now that raids will be filling up with them instead of rouges?
(Sorry couldn’t resist Feld)
I never agree with altering drop rates based on expected class distribution. Smart loot is fine, as are consumable patterns, but prescribing the “correct” class distribution for a given raid just seems wrong to me.
I believe the change they were talking about with the loot tables was to bring it more in line with reality, not in line with a “correct” raid setup. For example, there are 7 types of gear now but preist plate which is only useful to 2/25ths of the classes shouldn’t drop 1/7th of the time.
I’m still not sure why they uncrated the fighter and priest armor. While scouts and mages are at the disadvantage of having to compete with all other scouts/mages in the raid, healer loot is going to alts while healers in the raid still lack items in that slot… Personally I prefer the current mage/scout loot situation to the priest loot situation.
@Mermut, it’s worse. Mages and healers are fighting over the same accessories. So are fighters and scouts. There are some exceptions to this where the stats are either bloody obvious or specifically limited, but it’s getting kinda silly.
If healer loot is going to alts while mains still need it, that’s a problem with how the raid force allocates loot, not the drop tables.
And none of this is helped by fiddling with armor drop rates.
They got lazy on itemization, and we’re paying for it.
If all of the chain healers have the healer pants and another pair of shaman pants drop, it goes to alts, since the clerics and druids in the raid can’t use them. I agree with you about the jewelery, though, like the fighter/scout loot most pieces seem to be ‘aimed’ at one half or the other while still being useful to both.