18 thoughts on “Commentary: Mogrim’s GU103 DPS Ranking Predictions

  1. I’m not sure why you include scout utility but not mage utility. Chanters definitely need some help this expansion.

    I don’t agree with all of your rankings but I do think your general notion that warlock and wizard need help and that scouts will be hurt by the new adornment are pretty accurate.

    I think the bigger balance issue atm is healers; chain heals are ridiculous compared to leather and plate. It’ll be interesting to see what changes the update brings in that regard.

    1. Every time healer balance is attempted by “reining in” shaman, the results are…sub-par. Witness the walking back of wards not critting as well…I’ll let others speak to the bleedthrough mechanic (full disclosure: raids as a defiler).

      Bottom line, healer rankings are as much a function of how incoming damage is structured, and if that isn’t adjusted it’s hard to see how you can further adjust healers without unintended negative consequences for everybody.

      1. Not asking for a chain nerf, just a boost to leather and plate. Seems like plate is doing ok now, at least with orange adorn. From what I hear, leather got the shaft even more.

        And an SK nerf. Ah well. At least they put out the Orange adorn and heritage ear at the same time so people can blow up the experts and feel good even when they’ve been nerfed.

    2. Mathafern – “I’m not sure why you include scout utility but not mage utility. Chanters definitely need some help this expansion.”

      Scout utility = Troub/Dirge Mage utility = Illy/Coercer. Neither seemed to get any notice but that’s par for the course

  2. Truly, one could take the fact that I don’t list chanters on this list as an indication that their dps doesn’t typically fall in the range of the top 9 as a good indication as far as where they sit in regards to their dps potential. However, Coercers fit the mold of classic “Tier 3” dps, whereas Brigands and Swashbuckler’s have historically been “Tier 2”.

    And yes, there are changes coming to both traditional utility classes and healers we’ve been told, so it will be exciting to see where those changes take us.

  3. You know what’s crazy to me? Most of my characters are still ToV equipped. The gear difference between that expansion to the current expansion is like a 5000% increase. That is absolutely insane.

  4. It was funny that Mogrim was actually able to get anyone to post this, considering he rants the majority of the time how he loses to utility/healers and yet there are no utility/healers above warlock ranks.

    He doesn’t understand how the summoner classes work. To say they obtain so much from the fervor rune is actually laughable. I suppose that people don’t remember the swarm pets were nerfed to only receive 63-75% of the multiplicative stats, which includes fervor.

    Let’s use base 200 fervor cap for this example. If I cap at 200% fervor, the pets will only receive up to 150 fervor max. Mogrim considers the summoner abilities Communion and Undead Horde as their main burst abilities. Communion has a 1minute cooldown and Undead Horde has a 5minute cooldown, both receiving limited stats.

    Those who receive full value on their abilities whenever the rune procs will receive the most value. Summoners aren’t one of those as most of their “burst” will be swarm type abilities.

    People considered summoners to be in a good spot before the GU. It probably put them closer to rangers, whereas conjurors became closer to beastlords.

    To that I say “I’m probably wrong. Even though I’m really never wrong, I am probably wrong. Things happen.”

  5. The soul of this game died when Sony gave up on it. I still love it but watching it die slowly has been torture. The players in the game are amazing still with all the let downs, but they have yet to realize that saying one class does more dps than another is like saying a type of running shoe will always win a foot race or even has the potential to.

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