25 thoughts on “June 4th, 2015 Livestream Notes — EoF Fabled Zones June 23rd, Summer Ethereals, Campansion 12 Info!

  1. Yay for less grinding tokens for gear – hated that with a passion since they first introduced it – it’s the main reason why I am far from well geared up – I get bored.. Yay for actual drops again! One thing I’ve detested especially in the last few years is that named mobs in dungeons no longer drop nice chests with proper loot in (a crappy adorn if you’re lucky) and you have to wait till you complete a zone to get anything. It starts feeling like a chore once you don’t need XP/AA. I _really_ miss the old days when each named had a proper loot table.

    Personally I also prefer knowing I have a chance of the drop I want each time I run a dungeon/kill a particular mob than knowing for certain that I’m going to have to run a set number of dungeons to get enough tokens to buy the item I want. Not all will agree of course, but I’m happy if this changes.

    A small niggle, mostly because the word “Campansion” is cumbersome and ugly – if it’s an Expansion-sized Campaign, isn’t that just an Expansion?

    1. Personally I also prefer knowing I have a chance of the drop I want each time I run a dungeon/kill a particular mob than knowing for certain that I’m going to have to run a set number of dungeons to get enough tokens to buy the item I want. Not all will agree of course, but I’m happy if this changes.

      I agree. I also have a fairly unpopular opinion that they need to go back to the 18 hour lockout timers. Each character effectively gets one shot per day, per zone, to try for the items they’re chasing. After that, if that character can’t go back into that zone, perhaps they’ll be willing to help others run the zones they’re wanting to run in return (yes, of course those with a gazillion alts can still run em a gazillion time per day, but it’ll still help). Being able to run the same zone every 90 minutes lets you get through the content quicker but also gets you finished and bored faster with nothing left to do but play an alt. I’d much rather log in, do a couple zones, then have to wait til tomorrow to do more, than log in, play for a month or two, then wait for several months to want to do more. But that’s just me, I’m weird. 🙂

      1. No. To this idea I say, No.

        Last time I remember rare loot only dropping in heroic zones like this was Sentinel’s Fate? maybe? Whenever it was, if you think running the same zone over and over again is bad now, at least NOW I know, after doing the zone 20, 30, 50 times, I can buy the item I want. I got ABSOLUTELY fed up with rolling against everyone and their alts, doing a zone 40, 50, 100 times and NEVER getting an item.

        AND, it didn’t help when people started running zones and winning items; they stopped wanting to go back to those zones, and it got harder to get people going to zones you still didn’t get loot from.

        I am not against loot dropping in zones. i’m all for it, but I’d like the best of BOTH worlds; even if it costs more, at least let me know I have the chance to win the item OR, after 50 runs, I can earn tokens and go to the merchant and buy the damned thing.

        Drop ONLY, sucks. Relying on the RNG sucks. Depending on others to come help you in zones they have the loot for, when there are other zones they want to do instead, sucks. Helping others do the zones they want, then the group breaks up before you get to do your zone, sucks. Counting on people not rolling on need because an alt, of an alt, of an alt needs that item too, sucks. Logging on and not being able to group because everyone AND their alt has an 18 hour lockout timer, sucks. Not being able to do any zones because you have 1 or 2 characters (and don’t want any more) instead of 6 accounts with 10 alts each, sucks.

        I hope they re-think this decision ’cause, in case you missed it, I think it sucks.

        1. Yep. Loved the SF, and RoK days. Back when people wanted to go to a zone because of what dropped there. Running zone who cares to get X amount of tokens to by my gear and get full 4/4 green gemmed out without ever setting foot in the hardest zone, sucks.

          Told ya it was an unpopular opinion.

      2. I actually agree.

        These days, you just run the same few dungeons over and over and over till you get the tokens you need to buy the gear. There is minimal challenge – everyone can get the same stuff relatively easily.

        Personally, although again I suspect I am in a minority, I prefer to maybe never get an item and be a bit jealous of those who have it, than effectively just let everyone have everything. No non-raid gear feels special any more – you just throw plat or whatever alt currency at it and get what you want. Having nice/unusual gear really isn’t anything special any more – no-one (except maybe raiders, I don’t know, I hate raiding) really, properly has to earn anything any more, just get enough currency and you can buy it. Everyone just ends up wearing the same.

        I still remember the thrill of finally getting an item I dreamed of from one of the dungeons in Kunark – took months of on/off grouping and hoping and I really felt proud and happy when I got it at last, especially with my normal record on the RNG. Maybe having a great guild to group with who do true Need before Greed in all groups helps.

        Grinding tokens is simply too easy – it’s just time-consuming busy work and with no meaningful lockouts even that doesn’t need to take that long. I personally really like the challenge of trying to get a drop. And at least you get stuff for alts/other people or to mute/sell.

        However I’m not obsessed with having the best and prefer nice things to be a proper challenge to acquire, so maybe I’m not the one to ask.

        1. Exactly. I remember trying to get the [eq2u]Carotidcutter[/eq2u] for a year and never winning the roll. I remember people asking to go to maidens for a specific item. One of the ice zones for a shield for an SK guild mate. Najena’s Hollow Tower for all the mages to get [eq2u]Najena’s Ring of Readiness[/eq2u]. It took time to get the items you wanted due to the longer lockout timers so the content lasted more calendar days. I’m sure it’s unpopular, but I truly think it would be better in the long run for the game. Even if you did have some /ragequit because they don’t have time to wait around 18 hours to do a zone again.

  2. Holly also confirmed the “winner” of the player housing survey we had in in game mail was High Keep. But also that that wasn’t to say we wouldn’t see some of the other choices too.

  3. I can’t fathom that they don’t have the original code. Surely they must have been using SVN or some other form of version control. How did they roll back changes if a patch broke something?

    @Pipsissiwa:
    They probably don’t want to call it an expansion because historically expansions included all the previous content. (With the exception of Age of Discovery.)
    So now when you go to buy a campaign you more than likely will have to purchase the previous expansion, and possibly campaign(s), as well if you aren’t already caught up.

    1. There have been a lot of huge sweeping changes and old stuff basically got deleted from what I heard. For example, the only way to go pre GU 13 would be to rewrite it from scratch.

  4. The itemization and less token grind makes me so very happy…. I ALWAYS hated the stupid grind to get small gems to get a SINGLE piece of gear up to what it should have been upon looting it!

    1. Except if you think about it that’s all the amplification system is. You’ll have to grind gems (or whatever they end up making the item look like) in order to upgrade gear (apparently not a straight upgrade, notice the screenshot displays a chance for it to work?).

      Being able to choose a weapon delay is great. The rest? Yawn.

    1. We most definitely have version control 🙂 But the way everything in our game interacts, reverting things back even 1 day can make entire systems just stop working. Files are constantly changing and dependencies on those files change as well. Its just a monumental task.

      1. In my day job, I’ve been a programmer on the same system since 1999. I can’t imagine trying to back out all the changes in source control to day one and expect all the external files, OS and DB versions/patches/etc. to actually still work. Hell, when we started we were doing our DB interaction in COM objects with Microsoft Transaction Server. Yeah, trying to go back to day one would be a nightmare.

  5. Thanks for the PvP mention.. I felt like in the stream they couldn’t ignore the chat anymore and just had to say something. Meaning they weren’t planning to say anything about it. It was great when Kandor broken in to give a PvP update, or lack there of. If only they would post what he said openly on the forums. It wasn’t a surprise or even a disappointment… what it was, was “something.” People interested in PvP will take anything at this point…. silence comes across as ignoring and it enrages trolls. They can say it’s being discussed, but seeing the new procs on the eth weapons not have the “not in pvp combat” template is very telling.

    And on the progression server…. seriously, they need to let this original code thing go. Nobody, I mean nobody want’s EQ2 2004. EQ1 progression servers that are so popular are NOT project 1999. They are the current LIVE server modified for progression. Why can’t anyone inhouse or even out of house come to terms with this. Modify the existing LIVE EQ2 for progression…. stop making it harder then it actually is.

  6. I mention the shard grind being a giant hassle that drives players away, and **PRESTO!**, it’s declared to be being tweeked within 2 weeks.

    I will now take a victory lap. :mrgreen:

  7. OMG, Everquest 2 team is amazing! This game is still alive and I’m so glad to read the great plans they have! Only good stuff here! Thank you so much Holly for bringing EQ2 where it’s right now 🙂

  8. This whole thing has me excited. Lots of info. Lots of hope. And some changes I was waiting for <3

    Hopefully the passives are less "20% crit bonus" and more like "X cool thing happens when conditions are met" or is that too proc like?

  9. On the live stream at around 37 minutes, I heard about an overland zone on the new “Campansion”. So, should we expect something like the “tranquil sea” overland zone with 3 types of instances, and multiples donjons on thoses instances ?

    Apparently they talk about only one overland zone, so we may expect something half as big as OaM, with new interesting features for the first campansion.

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