19 thoughts on “Daybreak Games Reintroduces Itself to the World

    1. Omeed spelled out some of it in a blog post. Basically he wanted to take the Marketing for EQNext/Landmark in one direction and SOE wanted to take it in another direction. After too many differences of opinion, he hit the road. He may also have been privy to SOE’s finances enough to see that his position as Brand Manager was an extravagance that would be cut in any company downsizing.

      I’ve been, at best, ambiguous towards SOE’s Marketing department over the last 8 years. Their mistakes have been breathtaking. They awkwardly try to punch above their weight as if they were a company ten times the size they are. Daybreak needs to start acting like an indie if it’s going to survive. I have serious doubts that entrenched Marketing staff can adapt to that mindset quickly enough. We need fresh blood and fresh thinking at the top.

    2. Omeed left before Daybreak came into existence. Omeed was primarily on the Landmark/Everquest Next team. His blog post from 8 months ago is pretty straight forward. SOE did not like his marketing approach for Landmark/Next which is a shame as that approach could have worked with the smaller company known as Daybreak Games.

      Alas, Executive(s) appear to buy into the SOE marketing construct and put THAT Community Manager in charge to alienate the community with expected results.

      I sincerely hope the new VP puts on her big girl pants, does some actual marketing research and heads for a community-based marketing approach instead of the existing old school ‘you pat mine, I’ll pat yours’ method.

      Her bio on the GMS Board of Governors states she has already implemented ‘community-based markeitng’. The recent fiasco with RadarX shows that to be a complete crock.

      I’ll give the new article a few pounds of salt to dissolve before I fully believe anything from DBG Marketing or Smed.

  1. So many companies today have it all wrong. They think that the end of month or quarter numbers are what is most important regardless of what they had to do to get them for the sake of profit.

    The way companies should be doing it and by doing so would change the entire business world would be to focus 100% on the quality of the product and the best service possible for the customer. Satisfied customers are what make a business truly successful. Looking closely at the customer and not a 10,000 foot view where everyone and everything is just a number is not how to do it.

  2. There is a discussion about if Omeed was the brain behind the extreme focus on Marketing by having people streaming Landmark and the item giveaways and rare item giveaways, that might be a reason. Most people playing Landmark hated it. It was not very well received at all. If that was the reason he left it is understandable. It would be very interesting to actually get some information on what the goals of that marketing was, apart from forcing people who had paid $ to play LM having to sit and watch people streaming LM and participate in lotterys to get valuable and rare in game items (compared to playing the game and get things in game).

  3. From my first very badly written post I would like to clarify that the “stream marketing” did only manage to create a hype that was not sustainable due to several reasons as slow development uncertainty on what target group are we looking for and so on. When the hype surge ran out of steam there was not much left of gains in people actually playing LM (that we in game could see).

  4. Meanwhile we are stuck with a skeleton team, and virtual no gm’s, and nobody answers tickets any more, 3 tickets about missing sc cash and nothing but canned answers, turned out due to added free time. Smed says they are making it into the company they want to be, and we at eq2 seem to be the red headed step child that been shot in the skill, and is virtually on life support.

  5. I was checking out the new account management area and I seen where I could renew a membership but not an option to cancel one. How does one cancel their recurring membership if they choose to? Thanks.

  6. Successful companies don’t focus 100% on their product being the best it can be OR making everyone happy. I think the strategy that finally worked for Apple process that point. They never related their best possible product at first. They don’t make everyone happy… Just the ones that feed then cash and like what they chose to be. They did a few things well enough to charge a premium, and the test was marketing magic. You’d better believe companies need to watch their balance sheet closely. They just need to keep focus on the next quarter, year and beyond.

    1. It reintroduces itself to a world with one of the worse name to use for the company that has had extremely questionable business ethics since its creation. Was this name just made up over night when SoE was sold?

      Did not a single person say “Hey…we have a reputation for breaking our previous games according to the mmo community, wouldn’t the first mock title be “They Break Games”, it would be rather embarrassing right?”.

      I don’t know, to me SoE has just made themselves more obscure and unknown then ever before. Unless you’re a loyal EQ or PS2 fan, chances the first question that will pop up to the average PC Gamer is “What the fuck is Daybreak Games?”

      1. Commented way back that day break is another term for sun rise. And The Land of the Rising Sun refers to Japan, where Sony originates. Not to mention the logo is very World War Z logo.

        Not original at all. And a lack of originality, lowered my expectations of the new company.

        Although if they wanted to emphasize the ever questing aspects of their stable of games, well “Galaxy Quest” was already taken ……

  7. Archangel said:

    Not to mention the logo is very World War Z logo.

    Actually, as has been said in the past, the logo is almost a complete rip off of the Eye Cog Games logo.

    Too close to be an “accident” . . . imho.

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