There could be a hidden danger lurking on your character…
A tragic mistake that could be costing your character dearly…
CONFLICTING PROCS !
Many Procs/Effects in EQ2 will not stack with other procs of the same name (or same type) on other items or adornments. In the past, it has been difficult to find out if you have two or more of these overlapping procs/effects which aren’t giving you any additional benefit.
EQ2U‘s new Procs & Adornments Report feature lets you see at-a-glance, which Procs you have (both on items and adornments), as well browse your complete Adornments list. In both views, the columns are clickable, allowing you to sort by different data points.
NOTE: Sometimes procs can conflict even though they have entirely different names. This is something that is intended to be cleaned up in the expansion, with all procs of the same “family” being labeled the same name, with roman numerals indicating power.
after the jump, a few words about the future…
Feedback
As always, Dethdlr and I appreciate any and all feedback you may have about existing and new features we’re working on for EQ2U. This Proc/Adornment report was Dethdlr’s idea, and I just added the styling to it.
More Data…
More Data? Thursday’s layoffs literally came on the same day we were supposed to get Quest, Recipe, Collection data. Loot/Treasure Tables are frustratingly close to completion as well. I can only imagine that the EQ2 team will be regrouping over the weekend and into the next week, but once the dust settles, I hope that we can get this data in the near future.
Adornment Calculator?
It is still my intention to integrate our Adornment Calculator into EQ2U, so that your items and adornments pre-populate, rather than having to choose these items manually. It’s not a trivial script to integrate, but I’ve got some mockups that I’ve been hammering on so hopefully we’ll see this sooner rather than later.
Nice new feature. Would it be possible to (at least have an option to) display the description text of the effect either under the effect name or in a separate (non-sortable) column? Would certainly make it easier to catch those procs that don’t stack due to similar effects but have different names, if the effect text can be pulled out without too much issue.
I actually started down that road, displaying the Effect description, but some effects can be 12 lines of text! Not sure how it would really be easy to read with that much text. š
One thing the adornment calculator is missing are the Avoidance Superior lv70 adorns that give 3% Riposte Chance. From my understanding, the calculator is only supposed to have T10 adorns, but that limits it from showing all of your viable options.
Furthermore, the Power and Lesser Power adorns go in all armor slots, yet the calculator only limits them to bracers and gloves. I’m not sure when the last time the calculator was updated, but they probably expanded which pieces you can put those on since then.
Added [eq2u]Smoldering Adornment of Avoidance (Superior)[/eq2u].
NOTE: Choosing this T7 adorn won’t update the crafting Materials below. Also there’s a bug where that adornment won’t show under ‘White Adornments’ unless you pick some other white adornment. Alas, this is what I was able to shoehorn in without breaking the whole script. š
Added. I found a [eq2u]Rune: Lesser Power III[/eq2u]. Should that be on the list as well? There’s probably a bunch which should be on the list.
If you find any others, please let me know!
Lesser Power III cannot be bought from the vendor, but it can from the broker since it is a tradeable dungeon drop.
Anyway, you rock! Already sent out updated spec sheets to guildies.
The Rune: Lesser Power III comes from trash in Fabled clefts along with the following 3:
http://u.eq2wire.com/item/index/40860174
http://u.eq2wire.com/item/index/4127859981
http://u.eq2wire.com/item/index/3288130558
They should be added but as they’re expensive/rareish drops I’d keep the II versions on too
Are these the only adornments that can drop from clefts then, or are there others?
While noting that 3% riposte is worth while (assuming your parry is decent), does not the 10-levels-below-your-class-level effect the adorns as well? I know that items ‘grey’ out and become much less useful at that point, but do adorns as well? And interesting question for the devs.
First of all it doesn’t rely on parry, that’s additional riposte chance (which is pants tbh). It’s extra riposte chance so each of those adorns is another 3% uncontested avoidance.
2nd of all no the adorns don’t grey out in the same way.
Everything I’m reading states you can only riposte a parried attack (soe forums, flames, wikia).
EQ2 Wikia – “There is a chance that any Parry will turn into a Riposte. A Riposte is a parry that also deals damage to the attacker. The base chance for a Parry to convert to a Riposte is 20%.”
The adorn raises that chance to convert a parry to a riposte.
And you are correct in that the adorns do not grey out in game, but I’m still curious of that effect happens to them regardless if it’s shown or not. I mean a simple display bug of not showing that for adorns would be very misleading..
Nah, like Chronos said, there are two different stats. One gives uncontested avoidance (effectively similar to +X Extra Dodge Chance) while the other increases your chance to riposte on frontal parries.
https://forums.station.sony.com/eq2/index.php?threads/combat-mechanics-and-player-progression.491258/
Extra Riposte Chance is like the dumbest name ever. It’s really Uncontested Avoidance.
the Red 5% Reuse adorn from Drunal can also go into Legs. there are no other reuse adorns that can go into legs tho.
I’ve been slacking on the calculator lately while adding stuff to EQ2U. Hopefully one of these days we’ll do a full rewrite and integrate it into EQ2U.
EQ2U has been invaluable in helping me get my characters set up well, by showing me what yet needs to be done, or is duplicate and therefore not helpful, etc.
Along those lines, would it be possible to add mitigation to the gear/stats summary page? As a healer, it’d be nice to be able to figure out, before a zone, which of my group members is the squishiest, instead of by having to rez the same person over and over.
Herps,
Is it merely by inspection that we are suppose to know ‘Crippling Krondeezy IV’ doesn’t stack with ‘Alligator Smiles VIII’ or is there a feature that cross references/flags player submitted/confirmed conflicting procs?
If not, is there one planned in the future? I know there is enough player support to detail such a list.
Fast example:
Super-Heated Primal Filament
+ le Ethernean Will
and
Rune: Greater Magnitude I
+ Armband of the Fate Revisionist
Thanks, as always, for your tireless efforts Death/Feld in making this game less cumbersome and maneuverable!
-clown
I certainly don’t have such a list. With the expansion, all the procs were going
To be renamed to have the same names. But we’ll see.
I was wondering how it detects conflicts. I changed gear to intentionally create conflicts and did not notice any change in the display, other than it gave the names of the effects. So how am I supposed to find conflicts by this report, unless I already know they don’t stack?
Does this list merely put them all in one place so I can look for obvious errors like the same name listed twice? If so, that’s still useful; I was just expecting a conflict detection algorithm from the headline.
It doesn’t detect conflicts. It is up to you to go through the list and look for conflicting ones.
We would need to have an actual list of conflicting procs to be able to light them up. Hopefully with the expansion they’ll all be renamed and then it will be easier.
Would be nice if we could turn off procs on items. So often I’ve seen something that would be nice, except it has an AoE proc on it. Not very bright.