From the EQ2 Forums: GENERAL Mercenaries no longer take a split of the coin in a group. ITEMS The damage of Elemental Eruption and Elemental Detonation can now only trigger once.
Day: April 9, 2013
Perhaps coincidence, or perhaps in line with the Plat distribution changes currently on Beta, here is an interesting tweet from Holly “Windstalker” Longdale: With tomorrow’s hotfix, mercenaries are less…mercenary…and will stop taking a cut of the coin loot! #EQ2 — Holly Longdale (@WindstalkerEQ2) April 9, 2013
After years of anticipation, nail-biting, and player feedback on both sides, the day has finally arrived. With Game Update 66, the way that Platinum is awarded from Group and Raid zones will change to a per-player amount rather than a total that is split between players. In addition, Platinum will be added to current zones in Skyshrine, Chains of Eternity, and Scars of the Awakened. The Protector’s Realm Plat Machine For years, players have been able to complete the Kunark raid zones of the Protector’s Realm and the Shard of Hate, earning upwards of 170 Platinum each. These zones,...
From EverQuest2.com: Get a look at Cobalt Scar, part of the Scars of the Awakened Game Update! Our talented Development team takes you through a preview of the zone. Check out the stunning visuals explained by those who created them. Scars of the Awakened goes live April 30th!
From the EQ2 Forums: This week the EverQuest II team want share Sirens Grotto with you! Your host Dave “Smokejumper” Georgeson (Director of Development) will be joined by Tim “Haohmaru” Heydelaar (Art Director), Christopher “Phatkins” Atkins (Character Artist), and Chris “Chrol” Garlick (Game Designer) to give you an inside look at these Scars of the Awakened zones! Join us on Thursday, April 11th, 2013, at 5:00 PM US Pacific Time* on Twitch TV! The webcast is expected to last about 20 minutes. Don’t miss this chance to answer the Sirens’ song!
This article contains no EverQuest II content. From PennyArcade.com by Ben Kuchera: Former LucasArts composer Jesse Harlin has written a eulogy for the company, and the words have been matched with a series of images taken of employees on what was reported to be their last day of work. The eulogy is moving, and it provides a look into a group of people who are passionate about what they did, but a few lines stand out as stark reminders of how much you give up to work in this industry. “In the trenches of game design, work was hard. Crippling crunches...