From the EQ2 Forums: Starting at 4:45am PDT on Tuesday, June 29, 2010, the Guk, Najena and Blackburrow servers will come down for an estimated 5 1/2-hour downtime, expected to be online again around 9:15am PDT. During this time the servers will be undergoing maintenance. We apologize for any inconvenience. If any additional downtime is needed, we will update this post accordingly.
Day: June 28, 2010
Breaking News: Christine “Kiara” Renzetti is hopping the fence from EverQuest II to a new role as EverQuest Community Manager. More after the jump…
Interviews with the EQ2 team have been popping up everywhere, but while interviewing Dave Georgeson (EQ2 Senior Producer) would seem the obvious choice, EQ2Wire prefers to take the road less traveled. Although never officially announced, Xelgad has been appointed the go-to guy for Class Balance and Mechanics changes, filling the position hastily vacated by Aeralik last fall. We submitted 11 questions to Xelgad and are thrilled to be able to share the results of that exchange. There have been some gameplay changes of late that haven’t had a lot of developer response on the forums, so for our first...
From EQ2 Senior Producer Dave “SmokeJumper” Georgeson: We read your posts about wanting a Double XP weekend this coming 4th of July weekend. I went and discussed it with everyone concerned, and voila!, now it’s Christmas in July. This weekend, from 4pm Pacific on Friday, July 2nd until 10am Pacific on Tuesday, July 6th, we will be running BOTH a Double Station Cash promotion *and* a true Double XP (+100% XP) promotion. So go get those Station Cash cards so you can redeem them, and plan to play a ton this weekend! We’ll see you on line!
Due to the streamlining of spells and combat arts from levels 1-20, specifically several changes to fighter spells and arts, Fighter classes are finding it difficult or impossible to complete Heroic Opportunities. Game Update 57 will see some changes to fighter classes to resolve this issue. From Xelgad on the EQ2 Forums: Fighter heroic opportunities have been changed from requiring a taunt to complete them to requiring a ‘Fist’ icon to complete them. Paladins and Shadowknights should soon see that one of their primary spells is now a Fist rather than a sword (Judgment and Malice) and Berserkers will...
If you are wondering why there has been a whirlwind of changes and announcements about what new players experience from levels 1-20, it probably has a lot to do with the fact that Dave “SmokeJumper” Georgeson, EQ2’s Senior Producer, has been spending a lot of time creating new characters in each of the starting cities to find the rough spots and smooth them out.