Zoltaroth is adding a feature to most furniture items so that they can be scaled up and down to look good in guild halls and player housing. Basically it gives you the ability to scale the size of house items in both player houses and in guild halls. So you can now use those really tiny fireplaces and scale them up to something epic in a guildhall, or scale down those ponds for use in smaller homes. It’s currently setup to (resize using) Shift + Wheel. Raising / Lowering items should be Control + Wheel. I will look into...
Day: August 20, 2008
Feldon
August 20, 2008 8:38 pm
PvP now allows all character classes on Qeynos and Freeport. Bell from Nektulos back to Commonlands. Bell from Thundering Steppes back to Antonica. Carpet to Sinking Sands from Faydwer Carpet to Sinking Sands from Neriak Cloth and Leather styles revamped with much better colors and looks Many “missing” pieces of armor from 1-69 added.
Feldon
August 20, 2008 4:12 pm
Someone clearly got better pictures and details than I did and got the full list of amenities including purchase and upkeep costs. Check out the Amenities Calculator here: http://files.clockworkgamingcollective.com/guildhall_cost_calculator.php
Feldon
August 20, 2008 4:11 pm
Originally posted by Jindrack: Level 30 guilds start with 5 amenity slots. At levels 35, 45, and 55 you gain 2 amenity slots. At levels 40, 50, and 60 you gain 3 amenity slots. Starting at level 62 you get 1 amenity slot every other level. (Every even level) A level 80 guild would have 30 amenity slots. All amenities are available right away. It is up to your guild to decide which ones you want to buy. Tier 1 and 2 have a maximum amount of amenities it can hold, regardless of guild level. Tier 1: 15 Tier...
Feldon
August 20, 2008 10:28 am
An unauthorized article posted at Massively strongly suggests that there are in fact only 7 dungeons in The Shadow Odyssey which are recycled and reused for different purposes. Illucide, an EQ2 developer, has this response: That article is actually quite a bit off. There are twenty unique group dungeons, not seven. Perhaps they were thinking ‘themes’, but there were quite a few misprints there. I think I saw a much more accurate representation on ‘Zam’s site. For absolute certain, the dungeons are very different. The way that they mention missions really makes them sound much more like LDoN than...