7 thoughts on “Dethdlr’s Dungeon – Group Setup

  1. Yes Jartal, because when you first started as a new player coming into EQ2 I’m sure all this came naturally to you and you didn’t need to learn or figure anything out for yourself. Yes? If so, why waste your time in video games – since things come so naturally to you, go indulge in things that actually matter you superfreak you.

    Lol, this disclaimer at the bottom made me think twice before hitting submit…”Please post your comments without flaming or insulting other players.”
    But you know what, too many people think only of their own playstyle and don’t even consider the various types of gamers out there before throwing out insults so gonna hit submit anyway.

  2. As a healer told me, “i m dps, i never heal. If player grouped with me die that want say they are not enough good”…
    Lot of raider should learn role of class :p even developper LOL

  3. For the most part great post i would change just a few things. First under hate transfer I would add two things, Paladin would count as a hate transfer class because of amends and i would also put a note in there that if you have more then one hate transfer on a tank that it reduces the total amount the tank gets from one person. I can’t really explain this good as i read it in an article some where and took up like 5 or 6 paragraphs.

    Another thing that I would like to see added to is in the problems section under tank keeps dieing, you never said it expressly or that it all depends on gear, aa, masters and all that, but it does get hinted at that when a tank dies far to often do i see the healer get blamed. I would simply like to point out usually most the time it is not just one class or person that makes the group fail, where buff are placed and how they are place effect the group a lot.

    As someone that plays a 90 warden. paladin, wizard, troubadour and 88 templar that i see far to often people stray from their intended rolls which is under most circumstances just fine, but when the only healer in the group refuses to heal, or simply focus on dps to much they are missing the point of their class.

    Need to stop rambling on so my last comment for people is learn your class, best way to do that is play it from level 1 to 90, not power leveling, learn how it was intended to play then focus on it that way, once you get a good grip on that, do what you want, because then you know what you should be doing and if you can handle other things at once while still being able to do your priamry goal go for it.

  4. I think it’s a well-written introduction for new players, and while it may be very basic indeed, you often encounter players who struggle with this stuff. The one thing you might want to add, though, is a short paragraph on cures. Most people tend to get how healing works, but far too often i run with people who simply don’t understand the importance of cures. There’s quite a few encounters in the game where missing cures can turn an easy encounter into a nearly impossible one, and in my humble experience people will often not realize why the incoming damage is spiking all of a sudden.

  5. Good guide well written, as stated above a lot people have no idea about the basics.
    I agree with Gutsherran, all to often are group members are left way to long without cures including the tank. I have actually had healers say what are cures
    and where do I find them, along with mages who do not have arcane cure on their hotbar.
    Buffs are another thing that people really need to learn, as in where to apply your class buffs. I have ran groups where people decide it is way more important to buff themselves for their dps rather than buffing the tank and other group members, if they stopped and really thought about the mechanics of the game, properly placed buffs improve the group as a whole making everyone much more efficent thus higher chances of a smooth sucessful run.

  6. Thanks to all for the feedback.

    Absolutely right that I missed the Paladin spell Amends when talking about hate transfer. Also missed the Guardian spell Moderate.

    When I have a chance I’ll look at adding a bit more in the problems section as well. You guys are right that there are causes for the problems other than group setup such as cures, buffs etc. The focus of this article was how you can overcome some of those problems with group setup once you’ve exhausted everything else. But for completeness, I should add that information as well. Just think of the difference it can make when you’re having issues with a given mob if the tank goes defensive (it’s rare, but I can sometimes find the defensive stance button on my zerker), the bard drops some DPS buffs for defensive buffs, and everybody in the group throws debuffs, stuns, stifles, interrupts, etc. Everybody working together and playing their role the best it can be played instead of just worrying about the parse can definitely make the difference between looting the chest and a wipe.

    Also, thanks to Feldon for touching up the formatting of this article. He’s so much better at that than I am.

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