Posts Tagged ‘Training dummy’

Game Update 56 for Dummies

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Raiding

It turns out yesterday’s news on changes to the Training Dummies guild hall amenity was just the beginning.

Xelgad has updated us with news that one of the choices on the menu when summoning a Training Dummy (in addition to Solo, as well as Heroic and Epic which are new to GU56) will be an Encounter:

We’ve added a new set of dummies for GU56 that come as a linked encounter of a total of eight heroic training dummies. Enjoy!

This should provide many more options for players wanting to work on what order they cast spells and/or combat arts in for maximum DPS output.

   

Building a Better Dummy

Written by Dethdlr on . Posted in Game Updates & Maintenance

Guild halls have an amenity available that allow a person to click on a chest and recieve a training dummy in their inventory.  Right clicking and choosing “use” places the dummy in the guild hall as an attackable object.  This is useful for trying out different casting orders, AA specs, gear, etc. to see what parses better.  The problem is that the training dummies don’t have enough hit points.  If the training dummy dies in 15 seconds, it doesn’t give you much time to determine anything.  Some people have used the training wall in Kunzar Jungle instead since it has more hit points than the training dummies, but there is only one of them per server and you have to travel to KJ to use it.  It would be nice if the training dummies came in more than one flavor.  Apparently Rothgar agrees:

I’ve already made a change to the dummy chest, it just hasn’t been released yet.  You’ll get it with GU56.

You have the option to spawn a solo, heroic and epic dummy.  Each will scale slightly larger in size and their hitpoints will be on par with mobs of that tier and level.

So now you can raid a training dummy if you like.  These changes should be on the Test server if you want to check them out.

Having personally spent many hours beating on training dummies with my assassin, this is really good news.  Depending on what procs when, the parses vary by a large margin.  Having the ability to have fights that last longer should even that out and make those parse runs much more useful.


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