Posts Tagged ‘rum cellar campaign’

Update Notes: Thursday, 30 April 2015

Written by Dethdlr on . Posted in Game Updates & Maintenance

Here are your update notes for Thursday, 30 April 2015:

POPULATION / ZONE PROGRESSION
F.S. Distillery: The Rum Cellar [solo]
Fixed a crash that would occasionally happen in the rum cellar solo zone.
The radius in which some of the guards will see you along the Rum Run and near Kildiun before sending you to jail has been slightly reduced.
Portia Rumuffin should no longer be stuck with her secret recipe buff.

F.S. Distillery: Distill or Be Killed [Heroic]
Any party members still within the sugarcane press will be freed upon defeating Yipnik.

ITEMS
The Fishbone Earring’s water breathing effect is no longer removed upon zoning, relogging, or death.

   

Rum Cellar Launches Today – 28 April 2015

Written by Dethdlr on . Posted in Expansion News, Game Updates & Maintenance, Grouping, Raiding

rum_cellar_logo

Update: “Unlocking US live servers now.” – Bunji

Update: Downtime is now expected to extend until Noon Pacific time.  However, the link to purchase the Rum Cellar Campaign is now active, so we can pretend that’s the pre-order time window.  🙂

Today marks the launch of the Rum Cellar Campaign which can be purchased here.

For those that haven’t been following along, the Rum Cellar Campaign is the first attempt at delivering Downloadable Content (DLC) for a price, rather than through traditional expansions (not counting the old Adventure Packs that were meant to be in addition to expansions, not a replacement for expansions).  It contains the “Far Seas Distillery” with 1 Solo, 1 Event Advanced Solo, 1 Heroic, 2 Event Heroics and a large Raid version for $15 ($13.50 for All Access).  Altar of Malice is required and should be available as a bundle for those that have yet to purchase AoM.  There will be another large Campaign this fall around the usual expansion release time.  The content released throughout the year in these Campaigns should add up to what we might have traditionally seen in a yearly expansion.

Roshen posted this on the EQ2Forums:

US EverQuest II Live Servers and website will be brought offline on Tuesday, April 28, 2015 at 7:00AM PDT* for the Rum Cellar Campaign Patch. Estimated downtime is approximately three hours.

Players will NOT be able to play this campaign until after this patch has completed, even if they purchase the campaign prior to this maintenance.

EU EverQuest II Live Servers will be brought offline on Tuesday, April 28, 2015 at 7:00AM PDT* for this update. (Approx. 3:00PM London Time on April 28, 2015). Estimated downtime is three hours.

Alle deutschsprachigen Server werden um 16:00 CET am 28.04.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 3 Stunde(n) betragen

Le serveur de langue française sera arrêté à 16:00 CET le 28-04-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 3 heures.

*Time Zone Converter

Update notes for this downtime can be found in the Game Update Notes forum once they’re available.

Keep an eye on the EverQuest II forums for news if additional downtime is needed.

EDIT: Approx downtime is now three hours.

EDIT 2: This downtime will affect the website as well.

Update: As part of the launch festivities, Daybreak Games will be livestreaming as well:

Don’t miss today’s EverQuest 2 stream! To celebrate the launch of the Rum Cellar Campaign, we’ll be streaming today, Tuesday, April 28, 2015 starting at 11AM PDT* on twitch.tv/EverQuest 2


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