Kael Drakkel is making Contested Dungeons in EQ2 sexy again. With 15 names, and the largest zone ever added to EQ2 (it’s larger than Solusek’s Eye), there is a lot to live up to here. The zone is intended to be difficult, with loot somewhere between the hardest Velious instances and beginning raids. It’s a new way of approaching contested dungeons compared to The Hole, Karnor’s Castle, Sebilis, and Chardok which all struggled to keep our attention after a few weeks.
Players have been looking for an old school dungeon crawl and Kael Drakkel seems to deliver. It shows a new commitment to creating dungeons that aren’t irrelevant or abandoned after the first week of the expansion. This is the kind of danger and contested experience we haven’t really seen since Castle Mistmoore and Sanctum of Scaleborn and feedback both during Beta and since launch has been surprisingly positive, even from the most jaded raiders.
Kander took a leading role in designing Kael Drakkel, and seems cautious about making any major changes to it. This seems wise, as subtle changes may be all that is warranted here.