Posts Tagged ‘free-to-play’

Arrows on StationCash

Written by Feldon on . Posted in Daybreak Cash, Free-to-Play (EQ2X)

Is it time to just rip off the Band-Aid™ and be done with it?

Unannounced in this week’s additions to the StationCash Marketplace were the addition of in-game merchant-bought arrows (no great shakes compared to woodworker-made ones) to the StationCash Marketplace. When prompted on the EQ2 Forums, EQ2 Senior Producer Dave “SmokeJumper” Georgeson had this response:

They’re just the basic arrows you can get from merchants. It’s a convenience thing for folks that run out of arrows in the field.

and later in a similar topic in the Tradeskills forum:

It’s pure convenience. Some players are willing to spend a buck to avoid leaving a raid or dungeon to resupply with arrows.

Player response has varied from “Get this crap off the live servers and put it back on EQ2X“, to “if my group/raid expects me to buy items from the Marketplace to stay competitive, I’ll tell them to pound sand” to “Why not just rip off the Band-Aid and put RMT on the live servers, since that’s where we’re headed anyway.

UPDATE: In response to player concerns, these arrows have been removed from the StationCash Marketplace. From SmokeJumper:

We never intended to start a fight here, folks.

They’re removed.

I think SOE have demonstrated a lack of self-discipline in what items they will add to the Marketplace. They’ve continued to push the envelope, seemingly until players will accept full RMT on the live servers.
Is it time to just rip off the Band-Aid and go full RMT on the live servers?

Most of you probably clicked delete on this weekend’s announcement that Pirates of the Burning Sea is going full RMT/Free-to-Play. I read it with interest, because it’s like a pair of binoculars (or a spyglass and sextant, if you will) into the future of EQ2, EQ2Next, and beyond.

   

EQ2X: Bronze Chat Channel Restrictions Relaxed

Written by Dethdlr on . Posted in Free-to-Play (EQ2X), Game Updates & Maintenance

SmokeJumper just announced some changes to the bronze level chat channel restirctions on the EQ2X Forums:

As of Tuesday, October 5th, the chat restrictions for Bronze players will be eased somewhat.

Bronze players will now be able to *see* the chat that’s occurring in broadcast chat channels (like /auction, /Level 1-9, etc.).

However, they will still be unable to *send* chat in those channels.

In theory, this allows Bronze players to hear what’s going on in the world, and opens up a huge pool of potential customers for Silver and Gold players that are /auctioning items in chat. (Bronze players can /tell back to the auctioneer if they’re interested in the item.)

The world should feel a bit more filled with people for Bronze players now, as well.

EQ2 Extended Officially Launched – No Longer Beta

Written by Dethdlr on . Posted in Free-to-Play (EQ2X)

EQ2X is no longer in beta.  From the ashes of the EQ2 Live servers comes the newly launched F2P server.  At least that’s what seems to be implied by the free “Staff of the Rising Phoenix” available for a limited time on the EQ2X server.  From Everquest2.com:

It’s official! SOE has removed BETA from the logo and is proud to announce the official launch of EverQuest II Extended.

To celebrate the launch, EQ2X players can claim their free Staff of the Rising Phoenix from the in-game Marketplace on the Freeport server. The staff is an appearance-only item, depicting a phoenix engulfed in glowing flames, and will be available for a limited time only, so be sure to claim yours before 11:59 pm PDT on Sunday, October 3rd.

Read the full article at Everquest2.com.

How Many Bites of the Apple?

Written by Feldon on . Posted in Commentary, Free-to-Play (EQ2X)

It seems inevitable that most conversations over the coming Fan Faire weekend will now somehow be tinged by Free-to-Play’s arrival in the EQ2 universe. I predict that Free-to-Play will be the elephant in the room that everyone is talking about. Even in SOE’s other active and in-development games. Even in other MMOs by other developers.

Enthusiastic players who take the future profitability of EQ2 seriously have barely had a word to say about the basic concept of Free-to-Play, but have instead focused their concerns on it’s implementation, and how SOE’s choices may very well lead to a fracturing of the community itself.

The question “Should EQ2 have Free-to-Play?” has taken a back seat to analysis of the avalanche of announcements and forum responses thus far from expert tap dancer Dave “SmokeJumper” Georgeson.

The Last Scream of a Dying Era

Written by Starseeker on . Posted in Commentary, Free-to-Play (EQ2X)

Starseeker is another new contributor to EQ2Wire and wanted to share a viewpoint on the aftermath of EQ2’s F2P announcement.

This is my commentary on Free to Play.  I have to get it off my chest.

EverQuest 2 is an old game, 6 years, that is a long time for an MMO.  I have been playing this game since launch.  I remember the days when you would have spirit shards, and experience debt that would take away XP instead of just give you a % penalty.  I remember when your guild could lose levels, and when there was heroic content in overland zones.

Things change.  It is the way of life that nothing can stay the same forever.  EverQuest 2 is no exception. It has changed and morphed and gone through its trials and tribulations.

The rest of the article after the jump…

EQ2Wire’s EverQuest II Extended (F2P) Survey Results!!

Written by Feldon on . Posted in Free-to-Play (EQ2X)

So far we’ve had over 550 responses to our EQ2Wire EverQuest II Extended (F2P) Survey and we’d like to share the results with you!

We asked for your initial impressions of the new F2P service, whether you would move either a primary or secondary characters to the service, what effect you think it will have on the game, and finally whether you would recommend such a service to new players.

We now know that the 14 day Free Trial will be going away, and the Recruit-a-Friend service will be receiving some type of revamp or nerf going forward. New players will be presented with two choices: Download the new EverQuest II Extended Patcher and start on the EQ2X server, or download the EQ2 Streaming Client and start on an existing EQ2 server.

The devil in the details has been, if you don’t allow players to transfer from F2P to Live servers, how are you going to get any kind of influx of new players? It seems that keeping F2P walled off from Live servers, with regards to bidirectional character transfers, may have ironically been one deference to the wishes of customers too many.

After the jump, player reaction to the introduction of a Free-to-Play service alongside the existing EverQuest II service.

Whose Server is it Anyway?

Written by Feldon on . Posted in Free-to-Play (EQ2X)

There has been a lot of anger towards the new Free-to-Play service. Not the least of which has been from players currently on existing servers that continue to struggle with lag. Thus far, we’ve heard that Free-to-Play will be launching with one server initially from an existing stock of decommissioned servers, with other servers to follow, possibly old EQ2 servers as they are upgraded to new hardware. In mid August, the Antonia Bayle and Nagafen worlds will find themselves within the comfy confines of a brand new server.

EQ2Wire EverQuest II Extended (F2P) Survey!

Written by Feldon on . Posted in Free-to-Play (EQ2X)

There will be a lot of reactions in the coming days in response to the announcement.

I’ve been surprised how many have had positive reactions to the speculation here and on EQ2Flames who think F2P on a separate server, or for levels 1-50 are a good idea to bring in new players and then convert them to a Subscription account. And no doubt there are many who feel that any opportunity for people to “buy” progress threatens the moral center of character advancement in this game.

We’ve got a survey here on EQ2Wire that you may like to fill out. But before you fill out this survey, we would REALLY prefer if you read the EverQuest II Extended FAQ. It answers dozens of questions about this new service, exactly what form it will take, what you get for your money, and when it will start testing.

THERE ARE NO CHANGES COMING TO SUBSCRIPTION SERVERS

So now that you’ve read all that, check out the survey…


What is your initial feeling about the new EverQuest II Extended Free-to-Play service?




What effect do you think the new EverQuest II Extended Free-to-Play service will have on EQ2?





Do you plan to use the new EverQuest II Extended Free-to-Play service for your main account or character?



Do you plan to use the new EverQuest II Extended Free-to-Play service for an alternate account or character?



Are you considering coming back to EQ2 because of this new EverQuest II Extended Free-to-Play service?




Are you considering quitting EQ2 because of this new EverQuest II Extended Free-to-Play service?




Would you recommend the new EverQuest II Extended Free-to-Play service to a friend?






Independent Free-to-Play Service comes to EQ2

Written by Feldon on . Posted in Free-to-Play (EQ2X)

Where there’s smoke, sometimes there really is a fire.

During a Stratics E3 interview in June, Dave “SmokeJumper” Georgeson, then-new Senior Producer for EverQuest II was asked point blank: Will EverQuest II would be transitioning to a F2P setup as Lord of the Rings Online did in June? His response has been thoroughly dissected and analyzed:

The current subscription model isn’t going to change. The people that are playing the game as it stands right now really like the way it is. They don’t want us to sell items for power in the marketplace. They want to be able to earn their way through and achieve things on their own. They don’t really want people to be able to get ahead with their wallet. So the existing business that we have right now is not going to change. If we were to do something outside of it, it would be completely separate.

Most pundits in the MMO industry interpreted this as a flat denial, but not EQ2Wire!

At first glance, this seemed to shut the door on F2P in EverQuest II in the future. However, careful consideration of the words “current subscription model“, “existing business…is not going to change” and “do something outside of it…would be completely separate” seemed to leave a crack open for the possibility of completely isolated servers being established for F2P on the same model as Bazaar and Vox.

Today we’ve learned that SOE will, in fact, be introducing a standalone EverQuest II Free-to-Play service.

Today’s Announcement

There is a lot of information to digest in today’s announcement, but if you take nothing else from today’s news, remember these two key points:

NO CHANGES are being made to EverQuest II Subscription servers or services.

The NEW EverQuest II Free-to-Play Server(s) are a completely independent service which will have their own Forums, Support site, Launcher, and Marketplace.

SOE Launches EverQuest II Extended Free to Play (F2P) Service

Written by Feldon on . Posted in Free-to-Play (EQ2X)

Dave “SmokeJumper” Georgeson, EQ2’s Senior Producer, has brought us a surprising announcement that EverQuest II is adding a totally separate Free-to-Play service.

Hi there, Norrathians,

As they say, the one thing that’s always true about the world is that it changes. That’s true of the world in general, the game industry, and it’s always been true with “EverQuest II”.

The very nature of an MMO is change. We listen, we adapt, and the game grows in features, content, and fun factor as the months and years pass. Now, the expectations of gamers and the industry itself are changing around us, and it’s time for “EverQuest II” to spring forward so it can continue to expand and be successful.

Many of you are aware of the free-to-play model that’s being embraced by many of the big game developers out there. We’re not the first folks to entertain the idea for an MMO, but we do have the biggest and best virtual world to offer in such a model and we firmly believe that we can expose thousands and thousands of new players to the world of Norrath if we embrace that concept.

However, before going any further, I’d like to stop and say that we’re tied into what you, the community of EQII players, have said about selling items with stats and how they affect a game where you traditionally earn your way forward. We completely understand there’s a solid core of you that want nothing at all to do with that. We respect your wishes and, as I’ve personally stated previously, we’re not planning any changes to the current subscription worlds at all. Those servers, that subscription service and that gameplay will continue as normal. We’ll continue to support the existing Live service with content, expansions, features, and events…just as we’ve always done. In fact, we’re upping the ante by providing subscription rewards packages for active users that buy multi-month subscriptions, giving them rewards like cool, unique, exclusive items and Station Cash.

But the free-to-play concept is a strong way to expose the world of Norrath to hordes of new players. Think of it as a huge new way to run a “free trial” like we’ve always done, but without the “14-day” limit, and with a lot more content available to try before you decide whether you want to commit to the game or not. We’ve had over eight years to grow this game, its content and its features, and there’s simply nothing else like it out there.

So, we’re about to launch a bold new service named “EverQuest II Extended” (EQ2X). This is a completely separate service from the standard EQII Live subscription service (EQII). It’s aims are simply to attract new players to the world of “EverQuest II” and let them try it out before deciding if and how they want to pay for it.

“EverQuest II Extended” shares all the content and features of Live EQII. It plays the same. It looks the same. It *is* the same, with two obvious exceptions: a) it’s free-to-play, and b) it has a more robust marketplace.

What does “free-to-play” mean? It means that you can download the game and play all of it (except the most recent expansion) all the way up to level 90. Your character is restricted in a bunch of different ways (limited class selection, limited races, limited coin, etc.) and to unlock those features fully, you’ll need to subscribe to Gold level membership. Which, coincidentally, is $15/month. Sound familiar?

What is a “robust marketplace”? It’s exactly the same marketplace that you see on the EQII service, but it also adds lots of “convenience” items. Can’t find a good shield in-game? We sell one appropriate to your level and class. Want a healing potion to use in a pinch? Need an emergency buff? Want to shortcut your research time? Items like that are all available in the marketplace. Do we sell the very best items and equipment? Nope. Legendary and Fabled gear are better than what you can buy in the marketplace. Has the game been rebalanced so that you *need* to buy these “convenience” items? Nope. EQ2X is exactly the same game that you’re playing currently on the EQII servers. Those items are just there if you want them. They are true “convenience” items.

There’s lots more details about all of this (and you can find the FAQ at http://eq2players.station.sony.com/…ay/extended_faq ), but remember…this only affects you if you want it to affect you. If you ignore EQ2X completely, then your existing subscription, game, and support are unchanged.

If you’re a current subscriber, and you’d like to take a peek at “EverQuest II Extended” on its new Test server, you can jump into the game at the Free membership level by clicking here and streaming down the game client you’ll need. ( http://launch.soe.com/eq2x/ ) This is the Alpha version of the service and its currently only available to existing subscribers so you can see it for yourselves before the public sees it later. The beta launch of the EQ2X service will occur in mid-August.

Whether you check out the new stuff as a Live subscription player, or as an Extended player, you’ll see examples of how we upgrade the content simultaneously across both services. We’ve significantly improved the UI, skill progressions, new user quest content, tutorials, created the “Regions of Interest” system so you can see where your quests are located, and much more.

Enjoy.

— Dave (Smokejumper) Georgeson.

Georgeson Shuts the Door on F2P… or does he?

Written by Feldon on . Posted in Expansion News, Game Updates & Maintenance

On Friday June 4th, 2010, Lord of the Rings Online (LotRO) made news by announcing that the entire game was going to a Free-to-Play (F2P) model. Players can maintain a subscription, and receive most of the game and game items, but they’ll need to spend real money to get access to new items which appear on their marketplace.

This begged the question of whether other games such as EverQuest, EverQuest II, or World of Warcraft would move to a F2P model, and if they did so, whether it would be gamewide or if we would see the addition of new isolated F2P servers.

F2P Goldmine?

Thus far, it remains unclear if F2P has been the financial goldmine that SOE expected when they spent millions developing and marketing their kid-friendly FreeRealms. The game is popular, but it’s unknown outside SOE if enough people are buying items in the Marketplace to continue the experiment. Already, there has been one major revamp to FreeRealms, shifting the target audience from 10-15 downwards by making gameplay, combat, and quest completion easier.

Thus far, every addition of RMT elements to EQ2 has been extremely unpopular with players, at least in discussion forums. Applying a F2P model to established Subscription-based MMOs seems to be the “third rail” in MMO discussions. LotRO has jumped into F2P headfirst, marking some classes as premium, reducing character slots for non-paying customers, and putting powerful items in the marketplace.

During the Stratics interview at E3, the Free-to-Play question was raised, and Dave Georgeson (EQ2 Senior Producer) took a swing:

The current subscription model isn’t going to change. The people that are playing the game as it stands right now really like the way it is. They don’t want us to sell items for power in the marketplace. They want to be able to earn their way through and achieve things on their own. They don’t really want people to be able to get ahead with their wallet. So the existing business that we have right now is not going to change. If we were to do something outside of it, it would be completely separate.

Georgeson had a followup clarification on the EQ2 Forums:

We will not be changing your subscription model. We’ve heard you folks loud and clear that you do not want items with stats introduced, you don’t want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc.

Commentary

At first glance, this would seem to shut the door on F2P in EverQuest and EverQuest II’s future. However careful consideration of the interview and reading of these comments would seem to leave a crack open for the possibility of Free-to-Play appearing on isolated servers, much as the  Bazaar and Vox servers allow isolated RMT in EQ2. Clearly we’re in the realm of speculation here.

By the way, some are using the acronym FTP to describe Free-to-Play, however FTP is so widely used for File Transfer Protocol, we will be using F2P.

Expansion Date Guesstimations

We have been guesstimating that the 6th expansion for EverQuest II: Destiny of Velious would make an appearance this November. However based on Georgeson’s comments in this most recent interview, we’re now estimating that the expansion will not hit until early 2011. We’re a little over 1 month away from Fan Faire (August 5-8) so no doubt this date will be locked down before then.

   


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