Players on a variety of servers (in two different threads) have reported that yesterday’s change to how players reach the Palace of Roehn Theer, requiring each player to individually click on the zone-in, instead of a raidwide zone-in, is resulting in multiple separate instances.
Currently there seems to be no fix, as even players who zone in one-at-a-time are still ending up in separate instances and must wait 30 minutes before their timers reset.
Hmm we didn’t have that problem when we went into Palace or Roehn Theer yesterday to be honest. But it was a persistent instance we entered from sunday evening. That time we didn’t have a problem either.
Basically it’s back to the old days of Cauldron Hollow.
Have one person zone in to create the instance. Invite 3 other people to a group. Have each of them zone in. Now split up into 4 groups and form a raid. Now all 4 groups are tied to the instance. Now everyone else can zone in.
Ugh, why can’t they just take down the servers for a few hours and fix all these fixes they’ve broke their game with /wrist.
Had this tonight–each person zoning in got their own instance. Not a useful thing, that.
Sure which they’d concentrate more on keeping the game running properly instead of focusing on monetizing every blasted pixel of the game…
We were able to enter the Palace we had saved from Saturday night, but our raid leader, two healers and a scout all got their own instances due to being absent over the weekend. When we reset and tried a new instance, of course we all got our own instance.
At this time we should be asking ourselves, what hasn’t GU57 broken? And this is one of the raid zones my alliance raids twice a week too.
what hasn’t gu 57 broken…the station store and their ability to take your money.
Just for clarity, This zone never had a raid wide zone in. It’s always been everyone needs to click in individually, and if too many people clicked at once we would get multiple instances. The change was that they removed the disk ride prior to zoning in.
No it didn’t but after the change you get multiple instances even if you click one person at a time. We never had the multi -instance issue with my raid no matter if 1 or 24 people clicked at the same time before the “fix”
ya, it was always a single person zone in, and if too many zoned in at once bugs would occur. Either a few split into their own zone, or you could get a pop up saying “this instance has expired” and boots the raid back out. Now its doing something different all together.