Players have been noticing a substantial reduction in XP since Game Update 57 went live.
Rich Waters, Lead Designer of EQ2, has stepped up and posted a report:
We’re checking into this now – if players are getting less experience than they were before the update, it is a bug and we’ll get it fixed promptly.
There are not different experience formulas for EQII live and EQII Extended. Both games have the same leveling rate, and barring any bugs, it should be exactly what it was before today’s game update.
When we finish investigating, we’ll post more information.
Rothgar followed up with these notes:
I just wanted to also chime in to say that a change was made to fix an exploit situation in the XP gain when certain bonuses were stacked and this may be at the root of the problem. Our intent was definitely not to modify the leveling curve that you experience in a normal situation.
Since the intended change did affect the stacking of bonuses such as the xp potions you bought from the marketplace, we decided to increase that percentage to make up for the difference in the change.
We are continuing to look for the source of the problem and will post more asap.
More information as we have it.
“Exploit” meaning Recruit-A-Friend, I’m assuming?
It is so nice of them to change the Station Cash potions to compensate for what they changed. Funny they did not change our normal vetern rewards potions. So they nerfed our xp and then gave it back via things we can buy. Does this sound rather SOEish to anyone else?
Kruzzen: They did. Look at screen shots in the last article.
This suggests bonus were multiplicative and not additive. Which was not something I had ever noticed in while testing AA conversions.
ah ok. I misread what was posted and the images were nto working when I tried to pull them.
New article on the subject.