16 thoughts on “Taming the Lag Beast — Putting Tools in Players Hands

  1. “We’ve already seen some of this in Game Update 66 with how pets generate damage.”

    Guess thats the real reason they decided to jump into the swarm/temp pet issue this “fix” update….and explains the craptastic needed fixes that as a whole never materialized.

  2. I remember back during Velious in EQ1 they added a /serverfilter command to help people with lag from mobs with damage shields….glad to see that 10 years later the EQ2 team manages to implement a decade old fix to their game…again.

  3. I especialy love when some people deliberately increase the number of bullcrap text, like
    “I am casting stoneskin now”
    “Healers you can take 15 secs off”
    “I am the uberking of the world tank”
    “LIFEBURNING the suckers, I NEED HEALZ!!!1”

    and useless crap like this…

    This new switch is generally a good idea, but of course you wont be able to use ACT in a fancy way if you have it on.
    It might be a better idea to collect DAMAGE DONE for all members and send out updates in 5 second intervalls containing the damage for everybody.
    You wont get accurate DPS on trash mobs, but it should be good enough for bosses, and reduce traffic A LOT.

  4. Hit aggregation would have helped too.

    Multi attack returning the number of multi-attack hits and the total damage for the round would have been fine in most cases, for example. Same with flurry, same with pretty much any AE or encounter ability.

  5. alternatively – SOE could just run their own ACT log for each instance and make it available somewhere. Then they could just scrap sending out any dps related data to the client directly.

    I know some people might now agree, cause they’re scared their bad dps gets known serverwide, but they could add an options flag, default off, or let the group leader do a ready-check that included “I agree to that my dps will be shown for this instance” or something.

    1. alternatively – SOE could just run their own ACT log for each instance and make it available somewhere. Then they could just scrap sending out any dps related data to the client directly.

      If you have to wait til after each encounter that would make testing different casting orders more difficult.

  6. ^^ this way you would only see your own dps in chat directly, or none at all.
    Would make for a way more readable combat-log, and easier to spot RELEVANT messages, like boss emotes that require certain actions.

  7. @ Nyna … I burst out laughing at your post

    I especialy love when some people deliberately increase the number of bullcrap text, like
    “I am casting stoneskin now”
    “Healers you can take 15 secs off”
    “I am the uberking of the world tank”
    “LIFEBURNING the suckers, I NEED HEALZ!!!1”

    That was the #1 pet peeve of mine in Battlegrounds. Some people have a stupid, ‘cute’, meaningless, chatty macro for Every. Damn. Button. They. Press.

    Thanks for the giggle. 🙂

  8. A person would have to have like 18 emotes for every hotkey to make it equivalent to what elemental toxicity puts out for the same button push.

    I’m keeping my “NETHERLORD INC” macro.

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