12 thoughts on “Update Notes for June 13, 2012

  1. they need to do a full itemization revamp to all group and raid SS gear. I like the new variety in gear for tanks, but come on the stats need to be relatively equivalent within the same tier of gear. Like the two following weapons drop from the UD X4 em mobs one right after then next.

    \aITEM -488694168 142197318:Drakota-Clawed Ravager\/a 171 main stat.
    and
    \aITEM -1769654197 -482691991:Protracted Wyvern Stingers of the Underdepths\/a 149 main stat

  2. @Dorothy: Tank wards do not crit (paladin, monk, SK…), why should beastlords? Sony did this intentionally to prevent non-healer classes from reaching heal values similar to priest classes, namely by removing our crit bonus from the equation. It sucks, I don’t agree with it, but it’s not isolated to you.

  3. @Karsten

    Because all of their other heal spells crit. In addition, they are combat arts that trigger savage spirit (for +19 more savagery). So by using the other healing spells (instead of the wards) you gain roughly 2x the savagery, encounter wide AoE damage, and roughly the same base heal amount (less if using the burst heal, more if using the -% flat damage HoT) BEFORE THE CRIT. Keep in mind, that this is exposing the same weakness, so its a “choose one of three” rather than “spam all of them”. There is no reason to choose the ward.

    The other (5) BL heals crit perfectly (with the highest CB mod in the game to boot), and BLs cannot “heal on demand” to replace healers. Their heals are are in line with dirge’s (who also crit, and can rez as well!) so it is an oversight that the wards cannot crit.

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