22 thoughts on “EverQuest II: Dungeon Maker Webcast & Transcript

  1. “We’ve actually introduced the concept of glass items which are top-tier or pretty near top-tier Fabled items that you buy from the Dungeon Maker but they’re “glass”, so you can never repair them and they degrade over time. So you’ll get some really great stuff but you’ll have to keep going back. A consumable weapon basically.”

    How long until glass mythical weapons reach the SC Market?

  2. “Lyndro: You’ll have to play and find out.”

    “Rothgar: You’ll have to buy AoD to find out.”

    This made me roll my eyes so very, very hard. Keeping your eyes on the ball there, champ.

  3. The dungeon designer isn’t a bad concept really. To bad they are restraining the crap out of it just like they’ve done with their UI system. If it would of been a full on map builder with scripting for advanced users and drag and drop for novice users, then this could of had great possibilities.

  4. I certainly got the impression after seeing the 2 images posted at Fan Faire that we’d be, you know, DESIGNING the dungeon. Instead it’s decorating the dungeon.

    As for the Avatars, here’s what I said at Fan Faire:

    It will be successful if the avatars we play are fully realized classes with lots of spells/combat arts and are sufficiently interesting that we wish we could play them out in Norrath.

    If the Avatars are just boring classes with a half dozen spells, people are going to miss playing their own character and won’t want to play them, no matter how good the dungeons are. It will be like the torturous solo shard quest from The Shadow Odyssey or Sentinel’s Fate where we have to “possess” a creature which has just a few spells.

    The one upside I see is, duo/trio will be able to get good gear, but it’s gonna be this “glass” stuff. Foiled again!

  5. Also perhaps worth noting–legendary/fabled gear that will break in a couple of days? I don’t expect silver players will be jumping at the chance to pay to unlock those, so in practice only subscribers will really benefit from them.

    This means that some of the ‘draw’ for this feature is missing for non-subscribers, which means fewer people using it, which means more trouble finding a group for it if you want one… Part of me says this sort of design incongruity is part of the formula that causes features to be deserted shortly after their introduction.

    (Now, on the flip side, if they pre-unlocked that gear for free since it’s temporary anyway, the appeal for non-subscribers would be quite high indeed…)

  6. The example scripting things he can think of is mem-wiping, and the mob spawning a add… how uninspired. If that’s the advanced stuff that won’t even make it into the game till later then I worry that the feature will become very boring with mobs that barely do anything special.

    Unless the avatars are awesome like Feldon said, the only reason I see people using this feature is for the rewards.

  7. Meh. Something else to do, I guess.

    I hope they launch with a few professionally made examples, and that they keep them coming, too. I would hate to rely on 100% player-made here.

  8. They should have called it a Dungeon Decorator feature and not a Dungeon Builder, because to me, building implies infrastructure. It sounds like you will get a dozen Crushbone maps with rooms moved around, and a bunch of stationary mobs you have to defeat by puzzling out buffs to use. I can see this getting very boring very quickly and trying to nickel and dime the hardcore decorators with SC Avatars and Spawners. No doubt will dangle a ton of garbage achievements like they did for their “video feature” to try to get players to run these. If there are no quests involved, items to choose from can be to build your own dungeons, and useful items are glass, I am not sure why I would ever step foot into one.

  9. This is for sure the biggest USELESS feature I’ve seen in this game.

    Wasting time to develop such a poorly designed feature is a shame.

    I for sure won’t be using it and I hate copied and pasted dungeons.

    This is exactly what’s going to happen, with already well known zones player will just be able to decorate, not even sure if it’ll be possible to script …

    I’ve seen more than 10 players in my Guild, leaving the game after AoD announcement and after being bored with DoV and his too short content.

    There are many things to bring to this game, but not this.

  10. @Melanore My guild has lost several members due to the F2P and AoD announcement. While, the argument could be countered that F2P will bring in so many potential new recruits, it hurts us when we loose some of the best veteran raiders in our guild. At this point we are taking players whom are not as skilled or geared as we would like, just to keep our raid force afloat.

  11. Over-hyped and under-delivered.

    You’d think with the imminent releases of SWTOR and GW2 the guys over in the EQ2 team would be digging in and pumping out the best they can to not only keep their current sub base but increase it. All they are doing is driving their customers away in disgust and disappointment and tarnishing an already sullied reputation.

    Hmm, maybe this is the best the current team can scrape together.

  12. @Mel
    I’ve seen more than 10 players in my Guild, leaving the game after AoD announcement and after being bored with DoV and his too short content.

    DOV has a lot of content yet to come, if they left due to short content I doubt you guys raid much , Aside From Npu and Equi, hardly any guilds touch End game content Sufficiently to say short content 🙂

  13. The Avatars that you can use in the Dungeons. Will the player be able to choose avatars they have collected? Or will they have to choose avatars that the Dungeons designer have / allow.

    Would be cool to have a Rare or powerful avatar to impress and awe 🙂

    Also since the DYOD is level 50 and you get Xp for killing the mobs and completing the dungeons. Will this be some super-fast way of levelling a character up to level 50?

  14. @Panther
    It says right in the transcript “you’ll be awarded Experience that’s scaled to your player level.”

    So if you are on your level 5 and take an avatar into a DYOD and kill 15 solo mobs, when you leave your level 5 will get the experience as if they killed 15 level 5 solo mobs.

  15. This seems to be an iteration of an EQ feature that I can’t remember all that clearly — where you went in a dungeon and played an in-game character — people played the heck out of it for a while and then everyone quit doing it. Someone help me out to remember what this was — remember, you could play the dragon in one scenario? It’s late and I have just cleaned all day and made a bunch of thanksgiving food and I am tired, otherwise I would recall what I am talking about!

    Anyway, that was kind of fun to play an avatar in that feature. I remember running the goblin one a bunch of times…but can’t remember what it was called… =(

    This DYOD doesn’t seem all that fun to me, but I hope to be pleasantly surprised. I won’t build one, but I might try one.

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