From the EQ2 Forums:
POPULATION / ZONE PROGRESSION
Drunder
- All Challenge mode raids have had overall health for non-boss NPCs decreased by 25%.
Sullon’s Spire x4 raid [Challenge Mode]
- Aaranae Acrimae: She no longer speeds up the recast of Force of the web as the fight goes on.
Temple of Rallos Zek x4 Raid [Challenge Mode]
- Supreme Imperium Valdemarr and the Statue of Rallos Zek now have significantly fewer hit points.
Vallon’s Tower Raid [Challenge Mode]
- Lichlord Skulldugger fight: Greater deathknights have less health. Maalus will not cast irrevocable death as often on players during his portion of the fight. Once you have completed the initial ring event, you only have to defeat Byzola on subsequent pulls. Gozak’s Essence now has less maximum health.
Estate of Unrest
- The Festering Hag should not destroy your group’s armor if you progress through the zone naturally after having left the instance previously.
Freeport South
- A Juggernaut taskmaster will no longer path into the walls in South Freeport.
TRADESKILLS
- The Coldain Prayer Shawl and the tradeskill AA conservation of mass are now more clearly explained and will only activate when a pristine combine is completed.
ITEMS
- The wizard epic quest weapon “The Dragon’s Marrow” should be back the way it was before GU61.
- The Deepwater Researcher’s Sigil can no longer be traded.
QUESTS
- The old rewards for the quest, “A More Dangerous Game! Test of Mastery!” should be attainable once more.
- Changed the drop rate for the Snuffing the Fireknight pages from Faydwer that are used to begin the Cloak of Flames quest. On average, it should now require 50 kills per zone to receive all the pages from that zone.
* Changed the drop rate for the Snuffing the Fireknight pages from Faydwer that are used to begin the Cloak of Flames quest. On average, it should now require 50 kills per zone to receive all the pages from that zone.
Better late than ever, eh? Farewell, litter of the Faydark.
PS – how do I quote the original post, or somebody else’s comment?
So what does this mean for the prayer shawl? Am I miss-reading, or are they changing the mechanic? I’ve drawn out important combines for 10 minutes trying to get it to proc, while in other instances it will go off before I’ve even completed the first durability line. Maybe I’m imagining things?
It means it was nerfed to proc on COMPLETION. It means there is no point to draw it out anymore.
“It means it was nerfed to proc on COMPLETION. It means there is no point to draw it out anymore.”
Except it actually SAYS:
“The Coldain Prayer Shawl and the tradeskill AA conservation of mass are now more clearly explained and will only activate when a pristine combine is completed.”
As in, the whole nine yards. So yeah, draw it out.
“… I’ve drawn out important combines for 10 minutes trying to get it to proc…”
That’s what Sam was responding to. There’s no reason to draw it out in time, but it *is* necessary to finish all four bars and make it a pristine combine.
Honestly, that’s the way it should always have been. Sucks for those of us who might have gotten used to being able to essentially force a free combine, but I think it’ pretty clear it was not what the developers originally intended.