Update Note: Friday, August 9, 2013
From the EQ2 Forums:
ABILITIES / ALTERNATE ADVANCEMENT
- Fixed an issue related to Wards.
Why do I get the impression this is a fix for unintended behavior?
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From the EQ2 Forums:
ABILITIES / ALTERNATE ADVANCEMENT
- Fixed an issue related to Wards.
Why do I get the impression this is a fix for unintended behavior?
Trackback from your site.
Comments (6)
Endymion
| #
There was no exploit; the fix to wards that allowed them to scale in level-agnostic combat (ie: Dungeon Maker content / level 89 and below BGs) broke a few special wards, so we’re rolling it back until the new fix has been tested.
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Feldon
| #
Thanks Endymion!
Reply
Malade
| #
2 hour downtime for 1 fix to wards. Like the Kool-Aid?
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Maergoth
| #
Probably a fix for the ward amount randomly not critting or being modified properly.
Reply
Snowdarc
| #
Why do I get the impression this is a fix for unintended behavior?
Educated guess?
Reply
Mermut
| #
A ‘fix’ for BGs on wards messed up the wards for pve.
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