Update Notes: Tuesday, November 8, 2011

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION

Challenge Mode NPCs

  • Several challenge mode NPC effects that were incurable are now curable as curses.  These include Paralyzing Venom, Mesmerizing Web, and Corrosive Residue in the Aaranae Arcimae fight.  Combat Madness in the General Aakita fight.  Deathtouch in the Lichlord Skulldugger fight and several others.
  • Cooperative Strike is no longer always fatal each tick, it does about half your max health in focus damage with each tick now.

Temple of Rallos Zek: Foundations of Stone [Challenge]

  • Greater warboars during the statue of rallos zek fight have less maximum health.

Tallon’s Stronghold [Challenge]

  • During the Lieutenant Klaatuus fight the aviak trooper adds have even less health, no longer have symbiotic aura, and players have more time to move the mysterious totem away from him before he will begin healing.

ITEMS

  • Fixed missing red slots on some ranged weapons.

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Comments (17)

  • Raenarys

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    Did they fix the ability to trade Heirloom items to those present when the item was looted?

    Reply

  • Grump

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    “ITEMS
    Fixed missing red slots on some ranged weapons.”

    This is annoying, you lose the spot and when they fix it, you loose the adornment.

    Reply

  • Kwill

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    Isn’t today the day they are to announce information about the upcoming expansion? /sigh

    Reply

  • Isest

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    Yes I did not realize it but when I saw the patch notes I logged into my defiler, turns out I lost a red adormnet. I put in a petetion. Maybee I will get it back otherwise there went 10 blue shards and 5 plat.

    Reply

  • Grimmond

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    Isn’t it amazing … today IF they release the new expansion information … AND they are STILL making changes to items that SHOULD have been correct when the last expansion launched. This is really sad.

    I can understand the change in philosophy, in that the DEV’s and producers now want all guilds and players to see as much of the content as possible. Afterall, everyone pays the same amonut so everyone should be able to at least see most of it. Now the bragging rights are for finishing the content, and not from barring other guilds from getting to the content. I do miss being the only Paladin with the uber Sword of XYZ, and will now have to bask in the glory of getting there first and doing it without the dumbing down of the content.

    But why can’t we have complete content, that works, with well thought out itemization, proper progression, and non-laggy play on day one of an expansion launch ?

    I have to be honest. I have a new love in my life and have cut WAY back on my play time, with the state of game as it is right now … I can say I am not missing much. I hope some day that these problems will be resolved and the game will draw me back. I do miss you all, but I am under much less frustration now. 🙁

    Reply

  • Coopendor

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    I will be disappointed if they don’t fix the loot trade with this update. I won the roll on a belt during our raid last Thursday evening but the raid leader accidentally looted it to himself. We went to trade it and realized we coud not. It was petitioned within 1/2 an hour of the loot and I still have not received my belt 🙁 .

    Reply

  • Kwill

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    Yes, but soon we can go to a totally new revamped Freeport, and do some quests there! Not if you are under 20, of course, or over 80, and better have some walking shoes since you can’t fly or leap. So if you are wondering where all the QA and man hours went, it was to the 1000s of hours they needed to revamp Freeport into one zone and make better housing. Correct me if I am wrong here.

    I suppose it’s more fun to design new things than fix old things that are broken. Fixing old things probably means hours of heads-down time searching code for where it all went wrong, while designing new things involves brain-storming sessions and looking at cool concept art.

    Reply

  • Coopendor

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    Stuff I forgot to add to my original post:

    What really burns me arse about this whole loot trade bug is due to the silly quest drop items from the contested KD zone.

    The actual “bug” on those drops was that it wasnt a group wide quest. Everyone hated that fact so they would eximine the item to get the quest, then trade it to the next group member so they could get the quest and so on.
    Putting quests in group zones that can only be completed by one person in the group at a time is MORONIC at best and will drive people away from the zone more than attract them (which is what I think they were really trying to do).

    I am soooo happy that I have completed all the quests (non repeatable) in that zone. With the exception of a couple of named that we havent killed yet, I have no reason to go back in there 🙂 .

    Reply

  • Necromancer

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    You people should know by now that for every “problem” the EQ2 development team fixes, they break at least 5 other things in the process.

    I’m not sure if it’s because of negligence, incompetence, or just flat out not caring – all I know is the current EQ2 development team is one of the worst MMO developers out there.

    Reply

  • Harvy of Unrest

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    My guess is that they are probably highly skilled developers… but they are most likely beat up with unrealistic deadlines, and forced to release stuff without the proper staff to test and roll out high quality software.

    I used to work with a development team that had those exact issues, I’m SOOOO glad that chapter of my life is behind me. Now I have a high quality, well managed, fully staffed team to work with now. But I can totally see this a possible cause for the visual result.

    Reply

  • Necromancer

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    So once again, the fault of all of this can be traced back to Smokejumper’s incompetence?

    Reply

  • stwsr

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    Fire Smokejumper already! Haven’t we had enough proof of his incompetence at leading his team?

    Reply

  • Trueflight

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    “My guess is that they are probably highly skilled developers… but they are most likely beat up with unrealistic deadlines, and forced to release stuff without the proper staff to test and roll out high quality software.”

    That and add in the fact that the base code was written 10 years ago by people who don’t even work for the company anymore and has gone through god knows how many revisions and changes over the years.

    Reply

  • Harvy of Unrest

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    I know its frustrating and a finger has to be pointed somewhere but:

    http://www.linkedin.com/in/davidgeorgeson

    The guy has a solid past, and I’m not convinced he is the breakdown to the problems. I think the finger should be pointed one more step above. No matter how skilled of a producer you are, if the next tier of management above you won’t listen to your needs and fulfill them, its going to make you look bad when things don’t work out.

    And what sucks for David, is you really can’t publicly say “Hey my boss is a jerk and won’t give me the tools to help make your game more awesome”. That will put you on the fast track to having to find a new job – and just like everyone, the guy has to pay his bills 🙂

    Reply

  • Necromancer

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    The thing is, in the year he has taken over as lead producer for EQ2 everything has gone traumatically downhill.

    Reply

  • Necromancer

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    *dramatically

    Holy crap it’s been a long day.

    Reply

  • Harvy of Unrest

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    lol, True that!

    Reply

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