3 thoughts on “Keyboard Mapping and You

  1. I’ve got a question – does using software to bind different keys on the keyboard to different instances of the game break this. I have in the past used a 2 box setup where I controlled 1 character normally (mouse for attacks and keyboard for movemovent) and had a healer on follow with f1 to f6 set to the healer for various heal spells. (f1 – f6 were not doing anything in the other game instance). I used software to catch the f1-f6 pushes and pass them to the other eq2 window. So each action of mine only affected 1 or the other instance but I am worried its not allowed due to the software setup to pass certain keys to another window.

    Does that count as controlled singally or not. I’ll happilly move my healer back to my main account if that is in violation. I could see both screens at once using 2 monitors and I have no intention of moving a second computer here just to have a second keyboard to be able to 2 box would rather cut back to 1 account.

  2. >I’ve got a question – does using software to bind different keys on the keyboard to different instances of the game break this.

    Yes. You can expect quite a few cancellations of additional accounts for this.

  3. “Over the past few years, players have become more successful with building entire teams controlled by 1 person.”

    From a design perspective, I don’t see that as bad; I see that as awesome, as emergent design. Basically, what happens is that players transform the game from a first/third-person adventure to what is effectively a top-down RTS MMOG.

    “Multi-boxing with the use of hardware OR software which allows you to control 6 characters with 1 command is not ok and considered in violation of the spirit of the game as it gives the player(s) an advantage over other players.”

    And that’s a stupid, close-minded policy reminiscent of the school teacher’s “but it wouldn’t be fair to other students” excuse. SOE should be encouraging the former gameplay, not simply by allowing third-party software but instead by implementing functionality that enables single-player-controlled teams.

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