Three of us got together today and did one of the Tradeskill Group Instances, specifically the Shipyard Cove.
The quest starts in Isle of Mara (Village of Shin) and all members must be a level 50-80 tradeskiller and have first completed the quest Ship Out in the Moors of Ykesha. There are a couple of other quests in Isle of Mara you’ll definitely want to check out too, including Rush Orders and a soloable quest that rewards a Far Seas token. Click on everything you can in the upstairs area of the Isle of Mara dock alehouse so you don’t miss anything!
Each phase of the construction requires 3 items crafted by 9 tradeskills. There are 4 phases to the mission, so that’s a total of 108 total combines. The entire quest can be done solo, but it will take over 3 hours to complete, especially since out of those recipes, you are doing almost all of them with foreign reaction arts. It’s really best if you can get a group, as a Jeweler will have a tough time with the Forge, just like a Woodworker will stumble a bit on the Sewing Mannequin. 🙂
Once you zone into the tradeskill group instance, it takes a bit of looking around to find the materials (you don’t need to bring any materials with you), the recipe book (A smaller book), the progress book (a large book), and talk to the NPC who gives each of you the “complete 3 items” quests. It just means that one person can’t make different items at the same time — you must make 3 pulleys, turn them in, then make 3 of something else, turn them in.
It will take a bit of coordination to figure out which items each member of your party will craft. Even with a full group of 6, three of your members will be making recipes for a foreign tradeskill, so it will take a bit more effort to make the items with full durability. The reaction arts here though are completely different than you are used to! If you pull off each reaction art, they give a BIG bonus, but if you fail on a reaction art, well let’s just say you can be killed by the forge again!
I strongly advise that you have your tradeskillers do the recipes with which they are most familiar first. For instance, have a jeweler do the work bench recipe. Have a sage do the engraved desk recipe. They will be able to complete them in just a few steps with almost no chance for failure. Then focus on the tough ones — the tradeskill recipes for which you have no present members.
After four phases of crafting you get to see the fruits of your labor. In the shipyard cove, you’ll get to see the boat you created sail away. In the firemyst gully, you’ll get to see the dwarves kick some serious skeleton butt. And in the Clockwork area, you’ll get watch a bit of Battlebots. 😉
So what’s the result of all this work (and it does take a while, even with 6)?
- A tradeskill class-specific piece of jewelry granting a bonus to critical success chance (See the Far Seas Supply Division faction vendor in Isle of Mara to see all the possible jewelry.
- One of three earrings with overall harvesting skill boosts (tradesman’s/artisan’s/crafter’s)
- One of two wieldable tradeskill weapons
- Level 70-79 rare material
- an extra Far Seas Trading Company Token
- One of four recipe books (non-charged) that allows any level 70+ Artisan to craft Void Shard Armor at a slightly lower Void Shard cost.
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