Feb 18 Hotfix

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Raiding

BROKERS

  • Players should no longer get an erroneous message about vendor slots being full when first opening the broker after a fresh login.

ORCISH WASTES

  • The Avatar of War will now cast Furious Axe of War at the start of each combat, rather than waiting.

QUESTS / MISSIONS

  • An issue that could prevent some players from getting daily missions if they had completed the previous mission has been fixed.
   

Odd Bugs

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping

Some odd bugs have been introduced into the TSO Mission system and the Broker system as well.

The solution to the TSO Missions is to bring up your Completed Quests and click on any existing missions. They will vanish from the list.

The solution to the broker slots refusing to sell items is to send a mail or click Take Coin.

Feb 12 Update

Written by Feldon on . Posted in Grouping, Itemization

GENERAL

  • The Legends of Norrath Museum is now open for visitors!  Talk to Angie Patterson in South Qeynos or Angus McPhergin in West Freeport to gain entry.  Once inside you can follow the guided tour given by Mott Muttle.
  • Dispersion, Displacement, and Transposition no longer stack with each other. Additionally, their power increases have been lowered slightly.

HALLS OF THE FORSAKEN

  • Hapless prisoners were spawning much too frequently and gating a quest in this zone. They have been sacked.

ITEMS

  • The Eye Mounted Ring received an effect that was out of progression for the zone and intended for the zone boss. This effect has been removed.
  • Diamond Dust is now toggleable.
  • A display error was fixed on the Guardian Ether Champion’s 4-piece set bonus. The persona window will now show the proper shield block gain.
  • Bangle of Polished Marble’s proc, Amplify Healing, now properly affects wards.

NAJENA’s HOLLOW TOWER

  • Fitzfangle’s bombs will now properly scale to the level of the zone.
  • An issue that sometimes would cause people to be killed at the zone by thrown lava has been fixed.

ORCISH WASTES

  • Axltaxatus, the dog of war, associated with the Avatar of War is no longer rooted.

PERFORMANCE

  • An issue that sometimes caused lag when several players entered into a zone has been addressed and should hopefully help reduce such occurrences.

SINKING SANDS

  • Anashti Sul should cast her AoE spells more reliably now.

YKESHA’S INNER SANCTUM

  • Tyrannus should cast Crushing Void Energy more reliably now.

Feb 15th Upcoming Update

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping

It is not easy to take a Game Update, remove a significant chunk of it, and release the rest. What was originally planned as Game Update 51 contained the much-maligned Fighter Revamp, as well as changes to Auto Follow, Spells, Items, the introduction of the HEIRLOOM tag, and some other items as well.

Most of those improvements went live on February 5th. According to EQ2 Devs, for the remaining components of what was formerly known as GU51 (minus the Fighter Revamp) “We’re aiming for the week of February 16th as early as possible. “

There is no official list of just what this update will contain, but a quick perusal of the original GU51 notes, minus the Fighter Revamp, minus the Feb 5th update, puts these items on tap for a Feb 15th update:

GUILD HALLS

  • Guild Hall Fuel Merchants will now buy back tier 1 fuels.
  • The guild hall mender will now correctly remember the new coverage setting after it is changed.

ZONES

  • Milyex Vioren’s engineer should no longer occasionally become unkillable
  • Ferzhul should no longer fail to unlock his portion of Varsoon’s portal if players kill all of his adds before killing him.

QUESTS

  • Knight-Captain Santis will complete the quest, “Bog Sludge Hunt”.
  • Zoning into the Nasin’s Library on Chapter 4 of The Shadow Odyssey should now automatically zone in a full party, regardless of whether all members have the quest.

MACROS

  • You can now drag equipment from your appearance slots to the macro window.

GROUPS

  • Group members can now use the /invite command to request that the group leader invite a player to the group. Just type /invite {playername}

Again, this is NOT an official list. This is just my armchair analysis and will likely change between now and February 15th.

The Squeaky Wheel gets the 200,000 lb Stone

Written by Feldon on . Posted in Grouping

Looks like it has been brought to the attention of developers that on the Atrebe’s Lab fight, folks were making sure all their bags were filled so the 200,000 lb stone wouldn’t get deposited in their bags.

Might want to comment in this thread if you feel any changes to it will break the fight:

http://forums.station.sony.com/eq2/posts/list.m?topic_id=442572

Feb 5 Game Update Notes

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization

This was planned to be Game Update #51, but with the Fighter Revamp changes postponed, this is now just a big hotfix. There’s still some great stuff in here:

HIGHLIGHTS
A new (item tag) has been added: HEIRLOOM. These items are the same as NO-TRADE except that they can be placed into your shared bank. Characters on the same account and server can then pick them up out of the shared bank. Normal shared bank rules apply on PVP servers.

  • Void Shards
  • Proof in the Pudding update items (Master Tradeskiller)
  • Certain Tradeskill Faction Reward items
  • Kunark Faction Tradeskill Recipes

GENERAL

  • The spider ability ‘Sticky Webbing’ (on overland trash mobs in the Moors of Ykesha) has changed from a 30 second root to a 3 second daze.
  • Merchants in the Village of Shin will now buy as well as sell items.
  • It should now be slightly easier to avoid the blood gorgers in the entry passage to Grobb, if you are careful.
  • Spotting a business opportunity, a new fuel merchant has recently set up shop in Firmroot Moot near the mender.
  • Large attribute values over the base cap will no longer cause your max hitpoints or power to decrease.
  • Adornments which add additional damage to a weapon will now correctly report critical attacks.

ACHIEVEMENTS
General

  • Bountiful Harvest should no longer display a combined harvest on root and foresting nodes. Instead you should see two messages similar to other nodes.

Assassin

  • Frontload will no longer cause poisons to cancel when it is toggled off or expires.

Berserker

  • Perseverance is now a buff and works in a similar fashion to Reversal with a hidden spell that can only trigger once every 15 seconds.

Shaman
Kindred Restoration will now cast properly if the shaman is casting another spell.

DUNGEONS/ENCOUNTERS
Anchor of Bazzul

  • Imprisoner Y’nosii’s death now results in his weakened soul spawning. Killing the weakened soul gives a key that will open Ynosii’s treasure chest.

Cavern of the Afflicted

  • A group of zombies near the first Maledictive Terror should no longer continue to respawn.

Evernight Abbey
Players on the quest A Brother’s Revenge should no longer be able to get a quest update and be asked to turn in Gabardine Obisgnul’s head when they do not have the item.

Halls of the Forsaken

  • The mission End of the Forsaken should no longer occasionally have too few forsaken soldiers and conscripts present in the zone.

Nektulos

  • The Avatar of Hate should cast crushing hatred more reliably on attackers now.

Palace of the Ancient One

  • The Switchmaster should critically hit players somewhat less often now.
  • Tythus can no longer have his Voidslide AOE interrupted.
  • The duration of Nether Bolt, the reactive associated with Pentaclypse and Ultaclypse, has been reduced to 1.5 seconds.

Ravenscale Repository
The two parts of Mission of the Macabre can now be completed in any order, so that Noyle is no longer occasionally already dead once players reach that step.

ITEMS

  • Atrebite Mantle of Destruction may now be worn by all plate tanks.
  • Drum of the Ethernaut Chronicler’s proc now functions on both spells and melee attacks.
  • Cloak of the Overlord and Cloak of Antonia Bayle now have additional ranged bonuses.
  • The proc text on Ripper’s Stiletto now more clearly states that it triggers only from attacks made with that weapon.
  • A number of the Frostfell reward armors have been changed to create a more balanced stat progression.
  • Paladin’s Zealous Voidbeam 4-piece bonus now adds mitigation instead of Spell and Combat Art damage.
  • Silk Robe of Summoning, Aramid Robe of Voidcaller, and Staff of Elemental Mastery no longer function on swarm pets, but should stack with other pet effects better than they did previously.
  • The 5-piece bonus on the Conjuror and Necromancer raid sets has been improved slightly.
  • Razhish’s Cloak of Flowing Power has a new proc.
  • The effect on Ferhustr’s Furious Rolling-Pin should now add 20% to heals and runes.
  • Overloaded heal procs will now trigger properly from reactives and wards
  • Unholy Rift 4 piece bonus to Tenacity should now have a 35m range.
  • The Neutral Avatar 2 piece charm bonus will now work correctly.
  • Protective Platemail Helm of the Rising Sun is now properly classified as plate.
  • Void-Etched Blade and Void Cutlass of the Lethe now have delays more suitable for offhand weapons.
  • Extract Mana on the Illusionist robe from VP now functions properly.
  • The collection reward Cape of Infatuation now has an appearance.
  • Many of the fabled items within Palace of the Ancient One, Ykesha’s Inner Stronghold and Tomb of the Mad Crusader, have been upgraded and or had effects added.
  • Gynok Moltor will no longer drop Stained Mummy Bandages or the Eye Mounted Ring. His drops have been upgraded and new items have been added in place of the ones that were shared.
  • The Savage Wall was dropping from both Captain Ikalus and Xebnok the Wretched. Xebnok will no longer drop the Savage Wall and has had a new item added to his table to replace it.
  • A few pet caster effects have been added to select mage items.
  • The Silvered Link Chain is now usable by rogues.
  • Zarrakon will now drop new items. In addition some of his existing drops have been upgraded or had effects added to them.

QUESTS
Moors of Ykesha
Captain Lip Marrsquire’s “Evidence?” quests are no longer impeded if completed after finishing the quest, “Who Dun It?” Return to Captain Lip Marrsquire to complete these quests.

SPELLS
General

  • Examination Data will now show the critical damage multiplier if it differs from the base amount.
  • Spells that are affected by achievements will no longer drop after being charmed.

Defiler

  • Spiritual Circle will now apply properly to members of the raid.

Inquisitor

  • Repenting Strike will now trigger if the inquisitor is stunned or stifled.

Necromancer

  • Siphoning of Souls adept 3 will now trigger Soothing Soul properly.

TRADESKILLS

  • A number of trade skill faction rewards are now considered heirlooms. The components required for “Proof of the Pudding” are also considered heirlooms.
  • “Tools of the Trade” set bonuses are now slightly different for each set. (previously, the level 55, 65, and 75 items were identical, now they have 5%, 7%, and 9% bonuses to tradeskill durability).

User Interface

  • Critical Mitigation display in the persona window will now show the attribute gains as well. (Each 100 points of AGI provides 1 point of innate Critical Mitigation ability to Scouts and Fighters. Each 100 points of INT provides 1 point of innate Critical Mitigation ability to Mages and Priests.)

Test Update 51 Notes

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping

As scheduled, the Test Update #51 notes have been posted. Substantial changes to Tanking and Hate Generation are included. Test Update #51 is promised to run on the test server for 3+ weeks to allow adequate time for feedback.

GAMEPLAY

  • Taunts and detaunts can now critical similar to how melee and spell criticals work.
  • Threat output and hate position changes will now be displayed to the chat windows. You can find it under Combat in the Hate Adjustment category.
  • Hate gain mods will no longer affect taunt adjustments.
  • Area of effect spells and combat arts will no longer spread hate to encounter members when damage is applied.
  • Auto-follow:
    • Your character will now swim up and down to follow the target underwater.
    • Characters on auto-follow will always turn to face their target when auto-attacking.
    • Players on auto-follow now follow up and down climbable walls.
    • You may now /camp (and, incidentally, sit) while on auto-follow. If the person you’re following moves (causing you to follow) your camp will be interrupted.
    • The camera will now re-center on the person you’re following only when you’re moving.

ACHIEVEMENTS

  • Bountiful Harvest should no longer displayed a combined harvest on root and foresting nodes. Instead you should see two harvests similar to how other node type work.

Warrior

  • Executioner’s Anger now has a chance to increase your taunt critical chance instead of the player’s hate gain.

Crusader

  • Idolic Axe has changed to increase the base amount of the crusaders taunts and gives them an additional chance to critically taunt an enemy.

Assassin

  • Frontload will no longer cause poisons to cancel when it is toggled off or expires.

Berserker

  • Perserverance is now a buff and works in a similar fashion to Reversal with a hidden spell that can only trigger once every 15 seconds.

Brawler

  • Crane Twirl has been changed to increase the brawlers chance to aoe auto attack
  • Eagle Spin now increases the threat of the brawler with their enemy.
  • Eagle’s Talon now increases the chance of the brawler to critically taunt and increases the amount of threat applies by taunts.
  • Monkey Dodge now increases the brawler’s defense and parry skill.

Shadowknight

  • Enchance: Anguish will now increase the base damage of the combat art appropriately.

SPELLS

As a result of spell changes, the triggered effect on Charm’s Way has been changed to be upfront and target enemies in the area of effect.

Fighter

  • Kick has been moved to level 3 to fill in a gap caused by spell consolidation

Guardian

  • The Hold The Line spell line has been merged with the defensive stance lines.
  • The Iron Will Spell line has been merged with both the offensive and defensive stances.
  • The Battle Tactics line has been merged into the Call to Arms line of spells.
  • The offensive stance line will now increase damage done to the guardian and also has a damage based proc while also reducing the hate gain of the guardian.
  • The defensive stance will now also increase the amount of taunts and increase the hate gain of the guardian.
  • The hate reduction of the allay line has been reduced.
  • The Assault line now grants additional threat gains.
  • Reduced the recast of the Shout line.
  • The Kick line now generates additional threat.

Berserker

  • Berserk has been incorporated into the defensive and offensive stances.
  • The Battle Chant line has been merged into the Bloodlust line.
  • The Bullying Defense line has been merged into the defensive stance line.
  • Uproar has been moved to level 2 to fill in a gap created by the ability mergers.
  • The Growl line is now 10 second reuse and more powerful.
  • The Offend line has increased threat.
  • The Whirl line now has a threat component.
  • Reactive taunt strength of the Insolent Gibe line has been increased slightly.

Paladin

  • The Redemption line now greatly increases your threat with the target instead of siphoning hate.
  • The Incite line now increases threat initially instead of overtime.
  • The Charge line now has a hate component.
  • The Divine Circle line now has a hate component.
  • The Blessing of the Penitent and Blessed Weapon lines have been merged into the offensive and defensive stances.
  • The Blinding Rays line has had its reuse time reduced.

Shadowknight

  • The Dark Caress and Unholy Weapon lines have merged into the offensive and defensive stances.
  • Defensive stance line will lower damage but increase threat output.
  • Offensive stance boosts damage slightly but reduces hate gain.
  • Sickening Circle will also increase threat now.
  • The Kick line now has a threat component.

Bruiser

  • The Roughhouse and Dodge and Strike lines have been merged into the bruiser’s stances.
  • The Brag line is now more potent.
  • The Kick line now has a threat component.
  • The Blazing Strikes line now has a threat component.
  • The Impose line has faster reuse speed now.

Monk

  • The Martial Focus and Dragon stance lines have been merged into the monk’s stances.
  • The Stare line increase threat by more.
  • The Kick line now has a threat component.
  • The Cobra Circle line now increases threat to any targets it hits.
  • Beckon has had its reuse time lowered.

Swashbuckler

  • The Swarthy Distraction line of spells has changed to be a short duration buff which greatly increases or decreases their target’s hate.

Assassin

  • The Shadows line has changed to trigger a hate reduction effect.

Ranger

  • The Reconnoiter line has had its hate reduction effect removed and has a chance on any hit to reduce the rangers hate.

Predator

  • The Stalk line is now faster casting and lower recovery time.

Scout

  • The Evade line no longer has any recovery time.

Sorceror

  • Concussive is now faster casting and quicker reuse time.

Dirge

  • Hyran’s line has reduced hate gain modifiers but also increases the threat amount.

GUILDHALLS

  • Guild Hall Fuel Merchants will now buy back tier 1 fuels.
  • The guild hall mender will now correctly remember the new coverage setting after it is changed.

ZONES

Veeshan’s Peak

  • Milyex Vioren’s engineer should no longer occasionally become unkillable

Palace of Ferzhul

  • Ferzhul should no longer fail to unlock his portion of Varsoon’s portal if players kill all of his adds before killing him.

Village of Shin

  • Merchants in the Village of Shin will now buy as well as sell items.

Moors of Ykesha

  • Spotting a business opportunity, a new fuel merchant has recently set up shop in Firmroot Moot near the mender.
  • It should now be slightly easier to avoid the blood gorgers in the entry passage to Grobb, if you are careful.

ITEMS

  • Overloaded heal procs will now trigger properly from reactives and wards.
  • The Ferocious Presence spell from Stormbringer’s Bulwark of the Unstoppable will suspend if the shield is no longer equipped.

QUESTS

  • Knight-Captain Santis will complete the quest, “Bog Sludge Hunt”.
  • Zoning into the Nasin’s Library on Chapter 4 of The Shadow Odyssey should now automatically zone in a full party, regardless of whether all members have the quest.

MACROS

  • You can now drag equipment from your appearance slots to the macro window.

GROUPS

  • Group members can now use the /invite command to request that the group leader invite a player to the group. Just type /invite {playername}

The Shadow Odyssey News Rollup

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Live (SOE Live/Fan Faire), Expansion News, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding, Tradeskill

The Shadow “of” Odyssey
Marketing department added the “of” in Shadow Odyssey. Many jokes made by SOE about it. Marketing dept was surprised that a EQ2 expansion didn’t have “of” in the middle. :)

The Shadow Odyssey

New lvl 77+ overland zone.
20 dungeons

  • Najena – A very large dungeon. Very tall (4 story stairs and just really cool). Very organic, wood, ropes, not the current stone boxes. Najena’s forge is the new place to go to craft various master weapons, etc. taking the place of the existing Solusek Ro forge.
  • Nuroga
  • Guk – “upper” and “lower”
  • Befallen
  • Most dungeons scale 50-80 — depends on the adjoining overland zone.
  • Lvl 50, 60, or 70 groups going into the new scaleable dungeons will get scaled down loot. All loot designed for 80.
  • All dungeons are located “where you expect them to be”
  • Dungeons are smarter. Puzzles in dungeons ala some of the raids and VoeS.

Raids

  • 4 new x4 raids

Avatars

  • (new) Rodcet Nife
  • Avatar loot for Rodcet Nife is all new and loot tables for the existing 12 avatars will eventually be updated. basically, if you like a loot item on avatars now, don’t miss any opportunity since it might change. Might add loot to Tangrin.

Quests

  • 1 new Signature quest — good and evil versions. Long but not repetitive.
  • No new epics or heritage quests. Epics took 3 months to develop for Kunark.
  • 5 new heritage quests! (thanks for the comments!)

Dieties

  • 2 new dieties
  • One of the two dieties being added will behave differently. Must be unlocked on each server. Featured on the Shadow Odyssey box art.

New Travel

  • Airships — Live event to build airships and build docks.

Achievement Experience
New Achievement Experience page.
60 points of AA.
There will be limits preventing you from respeccing and moving over, say, 60 of your current 140 points and getting those rewards right away.

1- General
2- Archetype (Priest/Mage/Fighter/Scout)
3- Class (Cleric/Summoner/etc)
4- Subclass (Warden/Ranger/Assassin/etc.)

Instead of a “tree” that forces you to take AA items you don’t want, AA lines are straight across and you just pick what you want. End of line reward for each level.

“Boost taunt” is one of the possible fighter AA lines so crusaders (shadowknights) and bruisers can catch up and match the damage of current weapons. Came up in QA. Taunt has been a linear progression but dps from weapons has gone up faster due to crit, etc.

Tradeskill Harvesting AA increase # harvests per node.

Missions System

  • 1 mission per dungeon, 1 per day
  • Loot scales 50-80 and tokens are rewarded for completing missions which can be spent on legendary and “low” fabled items.
  • Tradeskill Missions — 3 at launch. no combat.

Balance & Itemization

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

PvP Bone
Big news! PvP will now allows all classes in all cities. Existing unhappy classes can complete betrayal to whatever class they want. This will reduce the requirement of Exile PvP guilds.

Miscellaneous
Asymetrical armor pieces if you want one big shoulder, one small shoulder. :)

More From Q&A
Basically if it got any kind of acknowledgement beside the standard “we can look into that” which is a big fat “NO!” I put it here.

Torch slot or maybe more items with light effect. No more 80s running around with lightstone. On the flipside perhaps an option to auto-hide light sources on stealth. Maybe too easy? :)

Some existing and new zones might auto mentor the group down so the content is not trivial, rather than either lockout or requiring a low level to mentor. They’d like to make mentoring more rewarding include AA.

Warden asked about having to cast 14 wards on every death. SoE might allow more than 2 non-combat buffs to trigger in a macro.

Critical errors in raids will name the culprit ala VS. Right now you can’t tell at a glance who messed up on Trakanon.

May reconsider caster resists because there aren’t enough spell critical items.

Would like to do bard instruments but not in current plans.

No x2 epic zones ready but maybe after expac.

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

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