Posts Tagged ‘epic repercussions’

Healer Weapons Post-Mythical?

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization

With the powerful buffs and bonuses of our Mythical/Fabled Epic Weapons safely squirreled away to a separate permanent spell (thanks to the Epic Repercussions quest), we’ve been able to divert our attention towards finding other, better weapons.

While the choices are not plentiful (even with their buffs stripped, our Mythical weapons still have some formidable stats), the Sentinel’s Fate expansion is nonetheless supposed to offer us a variety of replacements for our now Enervated Weapons.

Thus far, there have been a scant few upgrade choices for healers. Fortunately Kander has responded to these concerns:

There will be some new 1 handed and 2 handed healer weapons with GU 56. In both heroic and epic content.


Point Blank Range without Eagle’s Talon (Ranger mythical)

Written by Feldon on . Posted in Itemization, Raiding

One of the unique characteristics of the Ranger mythical bow Eagle’s Talon is that it allowed the user to do ranged auto-attacks at point blank range (zero meters distance).

Once a ranger has completed the Epic Repercussions quests, they are awarded an enervated version of Eagle’s Talon with all of the special effects stripped off, and then zero-concentration spells are added to their Knowledge book to get all those unique effects on whatever bow they decide to use. The issue is that those persistent buffs do not grant the ability to use other bows at point blank (0m) range.

Fyreflyte has given some unexpected response on the subject of rangers always being able to use their bows from point blank range:

I feel rangers ought to be encouraged to deal their damage at range. I don’t plan on releasing any more bows with a min range of 0. Standard longbows have a minimum range of 2, which is close enough to use your CAs, so at present there is no benefit to 0 range except that it makes your positioning slightly more convenient.

The issue with having no 0m range bow is that some epic mobs are so gigantic, and their “hit boxes” are so large, that a ranger must back out 20-30 meters to get to a range where both melee and ranged combat arts are usable.

Flyreflyte continued with:

We’ve been discussing this internally, and have some good ideas for it. We’ve been holding off on touching this, however, until we can get a good idea of where everyone’s at after the stat changes and consolidation. Just to quell any suspicions, the ideas all focus on providing an incentive to attack from range, rather than a penalty for using the current melee range methods.

A ranger usually stands at 5 meters so that all of their ranged and melee attacks are available. A ranger that uses only ranged attacks is losing up to 40% of their DPS. It’s usually only done if the mob has a particularly nasty Area of Effect (AoE) attack. We’re not sure how this change will work. Although as he said it’s in the planning stages, not set in stone.

Epic Repercussions (Fabled/Mythical Weapon Quest)

Written by Feldon on . Posted in Expansion News, Game Updates & Maintenance, Grouping, Raiding

Once everyone logs back into EverQuest II with the launch of Sentinel’s Fate and Game Update 55, you will face many choices.

Do you reset your AAs and spend them differently to take advantage of the new endline abilities of my Class and Subclass Trees? We already know that your Kingdom of Sky Class page will be reset on your first login, because points are spent differently on it.

Do you start solo questing from level 80-90? Don’t forget to move your AA slider back from 100%! You cannot spend more than 200 AAs until you reach level 81.

Do you jump into a 2-4 person group in the contested The Hole?

Whether you have the Fabled or Mythical versions of your Epic Weapon, you’ll probably be itching to start working on the heroic quest to updated your Epic Weapon. Then you can start looking at the weapons Sentinel’s Fate has to offer.

If you don’t mind reading spoilers, Kain at EQ2 ZAM has reported in with the complete walkthrough on the two quests you can do to transform your Fabled or Mythical Epic Weapon to a spell, appearance weapon, and house item. It’s two quests:

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